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https://github.com/R0m1k3/EveFlow.git
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fix: full review pass (main process, voice pipeline, Hermes client, HUD) and e2e-validated local voice (v2.1.0.1)
Electron main - utility-process channel: sherpa output copied into V8 buffers (Electron rejects external buffers), audio exchanged as base64; worker restart on timeout, identity-safe exit handling, deterministic native unload by restart - webhook: loopback by default without secret, UTF-8-safe body assembly, clean restart, port validation - files IPC: realpath-based root check, openPath allow-list (reveal-only outside document folders), Windows reserved names; store: debounced async atomic writes with backup of corrupt files; logger: streaming writes with rotation; log message size cap - HTTP stream proxy: socket released on idle timeout / renderer destroyed, id validation - model manager: inactivity timeout, retrying rm/rename (Windows locks), engine stopped before replacing a model; WAV decoder handles float/24-bit; IPC payload validation - window: opaque rounded window on Windows, navigation lock-down, visibility events; Ctrl+Alt+Escape instead of the Task Manager shortcut; single-instance guard; EVEFLOW_USER_DATA Voice pipeline - abort semantics (SendHandle.aborted), abort before the stream opens, session id prefixes per transport - hands-free re-arm after replies without speech, start/stop race, no chime on auto re-arm, no silence shipped to STT (400 ms pre-roll), no transcription of empty manual stops - TTS: bounded prefetch, cancellable segments, non-interrupting notices, volume applied at play time - SSE CRLF split, usage in chat completions, finish_reason length, phonetic regex hoisted HUD - core renderer: no canvas shadows, cached colours, reusable spectrum buffer, theme read on change, 30 fps idle, stops when the window is hidden; ping flashes on send / tool / speech - deltas coalesced per animation frame; stable auto-scroll; narrow selectors everywhere - bundled fonts (offline), reduce-motion fix, error toasts, ops drawer below 1180 px, interim transcript and first-token latency in the core caption, Ctrl+K, dialog semantics, switch/aria roles, compact widget cleanup, Whisper small recommended for French - docs/ROADMAP.md: audit results, e2e results and the plan towards a real JARVIS Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017Wn5VX9HNbJ7N54hR24u9Y
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@@ -35,16 +35,20 @@ export function getWebhookStatus(): WebhookStatus {
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export function stopWebhookServer(): Promise<void> {
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return new Promise((resolve) => {
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if (!server) return resolve();
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server.close(() => resolve());
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const current = server;
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server = null;
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status = { ...status, listening: false };
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current.closeAllConnections();
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current.close(() => resolve());
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});
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}
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export async function startWebhookServer(getWindow: () => BrowserWindow | null, options: WebhookOptions): Promise<WebhookStatus> {
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await stopWebhookServer();
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const { port, secret } = options;
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const host = options.host ?? '0.0.0.0';
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// Without a shared secret the hook only listens on loopback: anyone on the LAN could otherwise inject messages.
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const host = options.host ?? (secret ? '0.0.0.0' : '127.0.0.1');
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if (host !== '127.0.0.1' && !secret) log('WARN', 'webhook', `listening on ${host} without a secret`);
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server = http.createServer((req, res) => {
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const json = (code: number, payload: unknown) => {
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@@ -69,19 +73,24 @@ export async function startWebhookServer(getWindow: () => BrowserWindow | null,
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}
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}
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let body = '';
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const chunks: Buffer[] = [];
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let bytes = 0;
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let tooLarge = false;
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req.on('data', (chunk: Buffer) => {
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if (tooLarge) return;
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body += chunk.toString('utf8');
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if (body.length > MAX_BODY_BYTES) {
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bytes += chunk.length;
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if (bytes > MAX_BODY_BYTES) {
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tooLarge = true;
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json(413, { error: 'Payload too large' });
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req.destroy();
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res.writeHead(413, { 'Content-Type': 'application/json', Connection: 'close' });
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res.end(JSON.stringify({ error: 'Payload too large' }), () => req.socket.destroy());
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return;
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}
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chunks.push(chunk);
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});
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req.on('end', () => {
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if (tooLarge) return;
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// Concatenate before decoding so multibyte UTF-8 (accents, emoji) split across chunks stays intact.
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const body = Buffer.concat(chunks).toString('utf8');
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try {
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const raw: unknown = body.trim() ? JSON.parse(body) : {};
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const events = normalizeHermesPush(raw);
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@@ -99,13 +108,18 @@ export async function startWebhookServer(getWindow: () => BrowserWindow | null,
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});
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return new Promise((resolve) => {
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server!.once('error', (err: NodeJS.ErrnoException) => {
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const instance = server!;
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instance.on('error', (err: NodeJS.ErrnoException) => {
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log('ERROR', 'webhook', `server error: ${err.message}`);
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status = { listening: false, port, path: WEBHOOK_PATH, secretConfigured: !!secret, error: err.message };
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server = null;
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if (server === instance) server = null;
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resolve(status);
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});
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server!.listen(port, host, () => {
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if (!Number.isInteger(port) || port < 1 || port > 65535) {
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instance.emit('error', new Error(`port invalide : ${port}`));
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return;
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}
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instance.listen(port, host, () => {
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log('INFO', 'webhook', `listening on http://${host}:${port}${WEBHOOK_PATH}`);
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status = { listening: true, port, path: WEBHOOK_PATH, secretConfigured: !!secret };
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resolve(status);
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