Files
EveFlow/src/services/voice/audioBus.ts
T
Claude 127a2083a1 feat!: rebuild EveFlow as a JARVIS-style voice HUD for Hermes Agent (v2.0.0)
Complete rewrite of the application:

- Toolchain: Electron 44, Vite 8, React 19, TypeScript 5.9, Zustand, Vitest;
  main process rewritten in TypeScript (electron/), typed IPC contract (shared/),
  sandboxed renderer with webSecurity on and an HTTP/SSE proxy in the main process.
- Voice: AudioWorklet microphone capture at 16 kHz with adaptive energy VAD and
  auto-stop, WAV encoder, OpenAI-compatible STT, TTS queue with sentence-level
  streaming, prefetch and Web Audio playback feeding an analyser; hands-free mode,
  global push-to-talk hotkey, system-voice fallback.
- Hermes: full API client (capabilities, health, models, skills, toolsets,
  sessions, jobs) with automatic transport selection: runs API (SSE lifecycle,
  approvals, steer, stop) > sessions stream > chat completions with local tools;
  tolerant event normalisation; webhook receiver hardened (secret, size limit).
- UI: JARVIS arc-reactor core on Canvas 2D reacting to the real audio signal,
  holographic HUD layout (transcript, core, Hermes ops panel with tools/crons/
  skills/sessions/link tabs, telemetry), settings drawer, approval modals,
  compact floating widget, four themes, tray icon and global shortcuts.
- Removed the 3D Eve robot, three.js and legacy assets; migrated 1.x settings.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Wn5VX9HNbJ7N54hR24u9Y
2026-09-03 13:40:59 +00:00

102 lines
3.6 KiB
TypeScript

/**
* Shared Web Audio graph. Everything that is played (TTS) or captured (mic) passes through
* analysers so the JARVIS core can react to the real signal.
*/
class AudioBus {
private ctx: AudioContext | null = null;
private outputGain: GainNode | null = null;
private outputAnalyser: AnalyserNode | null = null;
private inputAnalyser: AnalyserNode | null = null;
private timeData = new Float32Array(1024);
private freqData = new Uint8Array(512);
private synthetic = 0;
get context(): AudioContext {
if (!this.ctx) {
this.ctx = new AudioContext({ latencyHint: 'interactive' });
this.outputGain = this.ctx.createGain();
this.outputAnalyser = this.ctx.createAnalyser();
this.outputAnalyser.fftSize = 1024;
this.outputAnalyser.smoothingTimeConstant = 0.6;
this.outputGain.connect(this.outputAnalyser);
this.outputAnalyser.connect(this.ctx.destination);
}
return this.ctx;
}
async resume(): Promise<void> {
const ctx = this.context;
if (ctx.state === 'suspended') await ctx.resume().catch(() => undefined);
}
get output(): AudioNode {
this.context;
return this.outputGain!;
}
setVolume(volume: number): void {
this.context;
this.outputGain!.gain.value = Math.max(0, Math.min(1.5, volume));
}
/** Attach an external analyser (mic capture) so the HUD can read the input level. */
setInputAnalyser(analyser: AnalyserNode | null): void {
this.inputAnalyser = analyser;
}
/** For engines that bypass Web Audio (system speech synthesis), fake a plausible level. */
setSyntheticLevel(level: number): void {
this.synthetic = level;
}
private rms(analyser: AnalyserNode): number {
if (this.timeData.length !== analyser.fftSize) this.timeData = new Float32Array(analyser.fftSize);
analyser.getFloatTimeDomainData(this.timeData);
let sum = 0;
for (let i = 0; i < this.timeData.length; i++) sum += this.timeData[i] * this.timeData[i];
return Math.sqrt(sum / this.timeData.length);
}
/** Output loudness 0..1 (TTS). */
outputLevel(): number {
if (this.synthetic > 0) return this.synthetic;
if (!this.outputAnalyser) return 0;
return Math.min(1, this.rms(this.outputAnalyser) * 4);
}
/** Input loudness 0..1 (microphone). */
inputLevel(): number {
if (!this.inputAnalyser) return 0;
return Math.min(1, this.rms(this.inputAnalyser) * 6);
}
/** Normalised output spectrum (0..1) with `bins` values, low to high frequency. */
spectrum(bins: number, source: 'output' | 'input' = 'output'): Float32Array {
const analyser = source === 'output' ? this.outputAnalyser : this.inputAnalyser;
const out = new Float32Array(bins);
if (!analyser) {
if (this.synthetic > 0) {
const t = performance.now() / 1000;
for (let i = 0; i < bins; i++) {
out[i] = Math.max(0, this.synthetic * (0.6 + 0.4 * Math.sin(t * 9 + i * 0.7)) * (1 - i / bins));
}
}
return out;
}
if (this.freqData.length !== analyser.frequencyBinCount) this.freqData = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(this.freqData);
// Only the lower half of the spectrum carries voice energy.
const usable = Math.floor(this.freqData.length * 0.5);
for (let i = 0; i < bins; i++) {
const from = Math.floor((i / bins) * usable);
const to = Math.max(from + 1, Math.floor(((i + 1) / bins) * usable));
let sum = 0;
for (let j = from; j < to; j++) sum += this.freqData[j];
out[i] = sum / (to - from) / 255;
}
return out;
}
}
export const audioBus = new AudioBus();