mirror of
https://github.com/R0m1k3/EveFlow.git
synced 2026-10-19 21:28:30 +02:00
Complete rewrite of the application: - Toolchain: Electron 44, Vite 8, React 19, TypeScript 5.9, Zustand, Vitest; main process rewritten in TypeScript (electron/), typed IPC contract (shared/), sandboxed renderer with webSecurity on and an HTTP/SSE proxy in the main process. - Voice: AudioWorklet microphone capture at 16 kHz with adaptive energy VAD and auto-stop, WAV encoder, OpenAI-compatible STT, TTS queue with sentence-level streaming, prefetch and Web Audio playback feeding an analyser; hands-free mode, global push-to-talk hotkey, system-voice fallback. - Hermes: full API client (capabilities, health, models, skills, toolsets, sessions, jobs) with automatic transport selection: runs API (SSE lifecycle, approvals, steer, stop) > sessions stream > chat completions with local tools; tolerant event normalisation; webhook receiver hardened (secret, size limit). - UI: JARVIS arc-reactor core on Canvas 2D reacting to the real audio signal, holographic HUD layout (transcript, core, Hermes ops panel with tools/crons/ skills/sessions/link tabs, telemetry), settings drawer, approval modals, compact floating widget, four themes, tray icon and global shortcuts. - Removed the 3D Eve robot, three.js and legacy assets; migrated 1.x settings. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017Wn5VX9HNbJ7N54hR24u9Y
102 lines
3.6 KiB
TypeScript
102 lines
3.6 KiB
TypeScript
/**
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* Shared Web Audio graph. Everything that is played (TTS) or captured (mic) passes through
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* analysers so the JARVIS core can react to the real signal.
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*/
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class AudioBus {
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private ctx: AudioContext | null = null;
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private outputGain: GainNode | null = null;
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private outputAnalyser: AnalyserNode | null = null;
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private inputAnalyser: AnalyserNode | null = null;
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private timeData = new Float32Array(1024);
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private freqData = new Uint8Array(512);
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private synthetic = 0;
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get context(): AudioContext {
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if (!this.ctx) {
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this.ctx = new AudioContext({ latencyHint: 'interactive' });
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this.outputGain = this.ctx.createGain();
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this.outputAnalyser = this.ctx.createAnalyser();
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this.outputAnalyser.fftSize = 1024;
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this.outputAnalyser.smoothingTimeConstant = 0.6;
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this.outputGain.connect(this.outputAnalyser);
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this.outputAnalyser.connect(this.ctx.destination);
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}
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return this.ctx;
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}
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async resume(): Promise<void> {
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const ctx = this.context;
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if (ctx.state === 'suspended') await ctx.resume().catch(() => undefined);
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}
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get output(): AudioNode {
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this.context;
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return this.outputGain!;
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}
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setVolume(volume: number): void {
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this.context;
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this.outputGain!.gain.value = Math.max(0, Math.min(1.5, volume));
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}
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/** Attach an external analyser (mic capture) so the HUD can read the input level. */
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setInputAnalyser(analyser: AnalyserNode | null): void {
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this.inputAnalyser = analyser;
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}
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/** For engines that bypass Web Audio (system speech synthesis), fake a plausible level. */
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setSyntheticLevel(level: number): void {
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this.synthetic = level;
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}
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private rms(analyser: AnalyserNode): number {
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if (this.timeData.length !== analyser.fftSize) this.timeData = new Float32Array(analyser.fftSize);
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analyser.getFloatTimeDomainData(this.timeData);
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let sum = 0;
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for (let i = 0; i < this.timeData.length; i++) sum += this.timeData[i] * this.timeData[i];
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return Math.sqrt(sum / this.timeData.length);
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}
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/** Output loudness 0..1 (TTS). */
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outputLevel(): number {
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if (this.synthetic > 0) return this.synthetic;
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if (!this.outputAnalyser) return 0;
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return Math.min(1, this.rms(this.outputAnalyser) * 4);
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}
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/** Input loudness 0..1 (microphone). */
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inputLevel(): number {
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if (!this.inputAnalyser) return 0;
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return Math.min(1, this.rms(this.inputAnalyser) * 6);
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}
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/** Normalised output spectrum (0..1) with `bins` values, low to high frequency. */
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spectrum(bins: number, source: 'output' | 'input' = 'output'): Float32Array {
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const analyser = source === 'output' ? this.outputAnalyser : this.inputAnalyser;
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const out = new Float32Array(bins);
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if (!analyser) {
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if (this.synthetic > 0) {
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const t = performance.now() / 1000;
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for (let i = 0; i < bins; i++) {
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out[i] = Math.max(0, this.synthetic * (0.6 + 0.4 * Math.sin(t * 9 + i * 0.7)) * (1 - i / bins));
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}
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}
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return out;
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}
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if (this.freqData.length !== analyser.frequencyBinCount) this.freqData = new Uint8Array(analyser.frequencyBinCount);
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analyser.getByteFrequencyData(this.freqData);
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// Only the lower half of the spectrum carries voice energy.
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const usable = Math.floor(this.freqData.length * 0.5);
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for (let i = 0; i < bins; i++) {
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const from = Math.floor((i / bins) * usable);
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const to = Math.max(from + 1, Math.floor(((i + 1) / bins) * usable));
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let sum = 0;
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for (let j = from; j < to; j++) sum += this.freqData[j];
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out[i] = sum / (to - from) / 255;
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}
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return out;
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}
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}
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export const audioBus = new AudioBus();
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