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Electron main - utility-process channel: sherpa output copied into V8 buffers (Electron rejects external buffers), audio exchanged as base64; worker restart on timeout, identity-safe exit handling, deterministic native unload by restart - webhook: loopback by default without secret, UTF-8-safe body assembly, clean restart, port validation - files IPC: realpath-based root check, openPath allow-list (reveal-only outside document folders), Windows reserved names; store: debounced async atomic writes with backup of corrupt files; logger: streaming writes with rotation; log message size cap - HTTP stream proxy: socket released on idle timeout / renderer destroyed, id validation - model manager: inactivity timeout, retrying rm/rename (Windows locks), engine stopped before replacing a model; WAV decoder handles float/24-bit; IPC payload validation - window: opaque rounded window on Windows, navigation lock-down, visibility events; Ctrl+Alt+Escape instead of the Task Manager shortcut; single-instance guard; EVEFLOW_USER_DATA Voice pipeline - abort semantics (SendHandle.aborted), abort before the stream opens, session id prefixes per transport - hands-free re-arm after replies without speech, start/stop race, no chime on auto re-arm, no silence shipped to STT (400 ms pre-roll), no transcription of empty manual stops - TTS: bounded prefetch, cancellable segments, non-interrupting notices, volume applied at play time - SSE CRLF split, usage in chat completions, finish_reason length, phonetic regex hoisted HUD - core renderer: no canvas shadows, cached colours, reusable spectrum buffer, theme read on change, 30 fps idle, stops when the window is hidden; ping flashes on send / tool / speech - deltas coalesced per animation frame; stable auto-scroll; narrow selectors everywhere - bundled fonts (offline), reduce-motion fix, error toasts, ops drawer below 1180 px, interim transcript and first-token latency in the core caption, Ctrl+K, dialog semantics, switch/aria roles, compact widget cleanup, Whisper small recommended for French - docs/ROADMAP.md: audit results, e2e results and the plan towards a real JARVIS Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017Wn5VX9HNbJ7N54hR24u9Y
102 lines
3.6 KiB
TypeScript
102 lines
3.6 KiB
TypeScript
/**
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* Shared Web Audio graph. Everything that is played (TTS) or captured (mic) passes through
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* analysers so the JARVIS core can react to the real signal.
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*/
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class AudioBus {
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private ctx: AudioContext | null = null;
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private outputGain: GainNode | null = null;
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private outputAnalyser: AnalyserNode | null = null;
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private inputAnalyser: AnalyserNode | null = null;
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private timeData = new Float32Array(1024);
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private freqData = new Uint8Array(512);
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private synthetic = 0;
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get context(): AudioContext {
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if (!this.ctx) {
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this.ctx = new AudioContext({ latencyHint: 'interactive' });
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this.outputGain = this.ctx.createGain();
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this.outputAnalyser = this.ctx.createAnalyser();
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this.outputAnalyser.fftSize = 1024;
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this.outputAnalyser.smoothingTimeConstant = 0.6;
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this.outputGain.connect(this.outputAnalyser);
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this.outputAnalyser.connect(this.ctx.destination);
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}
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return this.ctx;
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}
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async resume(): Promise<void> {
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const ctx = this.context;
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if (ctx.state === 'suspended') await ctx.resume().catch(() => undefined);
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}
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get output(): AudioNode {
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this.context;
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return this.outputGain!;
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}
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setVolume(volume: number): void {
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this.context;
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this.outputGain!.gain.value = Math.max(0, Math.min(1.5, volume));
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}
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/** Attach an external analyser (mic capture) so the HUD can read the input level. */
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setInputAnalyser(analyser: AnalyserNode | null): void {
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this.inputAnalyser = analyser;
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}
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/** For engines that bypass Web Audio (system speech synthesis), fake a plausible level. */
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setSyntheticLevel(level: number): void {
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this.synthetic = level;
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}
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private rms(analyser: AnalyserNode): number {
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if (this.timeData.length !== analyser.fftSize) this.timeData = new Float32Array(analyser.fftSize);
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analyser.getFloatTimeDomainData(this.timeData);
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let sum = 0;
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for (let i = 0; i < this.timeData.length; i++) sum += this.timeData[i] * this.timeData[i];
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return Math.sqrt(sum / this.timeData.length);
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}
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/** Output loudness 0..1 (TTS). */
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outputLevel(): number {
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if (this.synthetic > 0) return this.synthetic;
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if (!this.outputAnalyser) return 0;
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return Math.min(1, this.rms(this.outputAnalyser) * 4);
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}
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/** Input loudness 0..1 (microphone). */
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inputLevel(): number {
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if (!this.inputAnalyser) return 0;
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return Math.min(1, this.rms(this.inputAnalyser) * 6);
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}
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/** Normalised output spectrum (0..1) with `bins` values, low to high frequency. */
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spectrum(bins: number, source: 'output' | 'input' = 'output', out: Float32Array = new Float32Array(bins)): Float32Array {
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const analyser = source === 'output' ? this.outputAnalyser : this.inputAnalyser;
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out.fill(0);
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if (!analyser) {
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if (this.synthetic > 0) {
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const t = performance.now() / 1000;
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for (let i = 0; i < bins; i++) {
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out[i] = Math.max(0, this.synthetic * (0.6 + 0.4 * Math.sin(t * 9 + i * 0.7)) * (1 - i / bins));
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}
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}
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return out;
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}
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if (this.freqData.length !== analyser.frequencyBinCount) this.freqData = new Uint8Array(analyser.frequencyBinCount);
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analyser.getByteFrequencyData(this.freqData);
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// Only the lower half of the spectrum carries voice energy.
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const usable = Math.floor(this.freqData.length * 0.5);
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for (let i = 0; i < bins; i++) {
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const from = Math.floor((i / bins) * usable);
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const to = Math.max(from + 1, Math.floor(((i + 1) / bins) * usable));
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let sum = 0;
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for (let j = from; j < to; j++) sum += this.freqData[j];
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out[i] = sum / (to - from) / 255;
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}
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return out;
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}
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}
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export const audioBus = new AudioBus();
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