Files
Loki/skills.go
T

156 lines
3.7 KiB
Go

package main
import (
"fmt"
"os"
"path/filepath"
"regexp"
"sort"
"strings"
)
type Skill struct {
Name string
Desc string // first non-empty line, with leading #'s stripped
Content string
}
// ListSkills walks SKILLS/<name>/SKILL.md, returning name+desc+full content.
func ListSkills() []Skill {
entries, err := os.ReadDir(skillsDir())
if err != nil {
return nil
}
out := []Skill{}
for _, e := range entries {
if !e.IsDir() || strings.HasPrefix(e.Name(), ".") {
continue
}
f := filepath.Join(skillsDir(), e.Name(), "SKILL.md")
b, err := os.ReadFile(f)
if err != nil {
continue
}
content := string(b)
desc := ""
for _, line := range strings.Split(content, "\n") {
s := strings.TrimSpace(strings.TrimLeft(strings.TrimSpace(line), "#"))
if s != "" {
desc = s
break
}
}
out = append(out, Skill{Name: e.Name(), Desc: desc, Content: content})
}
sort.Slice(out, func(i, j int) bool { return out[i].Name < out[j].Name })
return out
}
var skillNameRe = regexp.MustCompile(`^[A-Za-z0-9._-]+$`)
// safeSkillDir validates and returns the on-disk path for a skill directory.
func safeSkillDir(name string) (string, error) {
if !skillNameRe.MatchString(name) {
return "", fmt.Errorf("nom invalide (alphanum, ._-)")
}
root, err := filepath.Abs(skillsDir())
if err != nil {
return "", err
}
p := filepath.Join(root, name)
abs, err := filepath.Abs(p)
if err != nil {
return "", err
}
if !strings.HasPrefix(abs, root+string(filepath.Separator)) {
return "", fmt.Errorf("path invalide")
}
return abs, nil
}
// SkillContent loads SKILL.md for the given name (used by the read_skill tool).
func SkillContent(name string) string {
d, err := safeSkillDir(name)
if err != nil {
return ""
}
b, err := os.ReadFile(filepath.Join(d, "SKILL.md"))
if err != nil {
return ""
}
return string(b)
}
func SaveSkill(name, old, content string) error {
if old != "" && old != name {
if od, err := safeSkillDir(old); err == nil {
_ = os.RemoveAll(od)
}
}
d, err := safeSkillDir(name)
if err != nil {
return err
}
if err := os.MkdirAll(d, 0o755); err != nil {
return err
}
return os.WriteFile(filepath.Join(d, "SKILL.md"), []byte(content), 0o644)
}
// AppendSkill ajoute du contenu à la fin de SKILL.md (le crée si absent).
// C'est le mode "offset" : l'IA peut consigner une solution trouvée sans
// réécrire tout le skill.
func AppendSkill(name, content string) error {
d, err := safeSkillDir(name)
if err != nil {
return err
}
if err := os.MkdirAll(d, 0o755); err != nil {
return err
}
p := filepath.Join(d, "SKILL.md")
existing, _ := os.ReadFile(p)
var b strings.Builder
if len(existing) > 0 {
b.Write(existing)
if !strings.HasSuffix(string(existing), "\n") {
b.WriteString("\n")
}
b.WriteString("\n")
}
b.WriteString(strings.TrimRight(content, "\n"))
b.WriteString("\n")
return os.WriteFile(p, []byte(b.String()), 0o644)
}
func DeleteSkill(name string) error {
d, err := safeSkillDir(name)
if err != nil {
return err
}
if _, err := os.Stat(d); err != nil {
return fmt.Errorf("introuvable")
}
return os.RemoveAll(d)
}
// skillsSystemPrompt returns the lightweight skills directory message to
// prepend to the conversation when skills are enabled.
func skillsSystemPrompt(caps Caps) string {
if !caps.Agent {
return ""
}
list := ListSkills()
var b strings.Builder
b.WriteString("Skill tips: the first content line is a short title (#) used as the description. Only use read when the question concerns a skill listed below — otherwise don't call the tool.\n")
if len(list) == 0 {
b.WriteString("Skills: none yet.")
return b.String()
}
b.WriteString("Skills:\n")
for _, s := range list {
fmt.Fprintf(&b, "- %s: %s\n", s.Name, s.Desc)
}
return strings.TrimRight(b.String(), "\n")
}