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Improve camera function to reliably capture photo with valid dimensions
Adds a dimension check with a timeout to `useCamera.tsx` to ensure the video stream is ready before capturing. Replit-Commit-Author: Agent Replit-Commit-Session-Id: dec54137-d5a2-4406-8ad4-5f2f9fb110bf Replit-Commit-Screenshot-Url: https://storage.googleapis.com/screenshot-production-us-central1/0715008c-7244-40f4-befc-26c014852236/05f4db99-14a1-408b-902a-26488120fee2.jpg
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1 file changed
+34
-9
@@ -99,7 +99,7 @@ export function useCamera() {
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}, []);
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const capturePhoto = useCallback((): Promise<string> => {
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return new Promise((resolve, reject) => {
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return new Promise(async (resolve, reject) => {
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if (!videoRef.current || !canvasRef.current) {
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reject(new Error('Video or canvas not available'));
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return;
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@@ -117,19 +117,44 @@ export function useCamera() {
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return;
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}
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// Vérifier que la vidéo a des dimensions valides
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if (video.videoWidth === 0 || video.videoHeight === 0) {
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console.error('Video dimensions:', video.videoWidth, 'x', video.videoHeight);
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setIsCapturing(false);
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reject(new Error('Video not ready - no dimensions'));
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return;
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console.log('Starting photo capture, current dimensions:', video.videoWidth, 'x', video.videoHeight);
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// Attendre que la vidéo ait des dimensions valides
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let attempts = 0;
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const maxAttempts = 50; // 5 secondes max
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const waitForDimensions = () => {
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return new Promise<void>((resolveWait) => {
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const checkDimensions = () => {
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attempts++;
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console.log(`Checking video dimensions, attempt ${attempts}: ${video.videoWidth}x${video.videoHeight}`);
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if (video.videoWidth > 0 && video.videoHeight > 0) {
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console.log('Video dimensions are valid:', video.videoWidth, 'x', video.videoHeight);
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resolveWait();
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} else if (attempts >= maxAttempts) {
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setIsCapturing(false);
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reject(new Error('Timeout: video dimensions not available after 5 seconds'));
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} else {
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setTimeout(checkDimensions, 100);
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}
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};
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checkDimensions();
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});
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};
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try {
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await waitForDimensions();
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} catch (error) {
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return; // Error already handled in waitForDimensions
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}
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console.log('Video dimensions:', video.videoWidth, 'x', video.videoHeight);
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console.log('Proceeding with capture, video dimensions:', video.videoWidth, 'x', video.videoHeight);
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// Définir les dimensions du canvas
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// Définir les dimensions du canvas en s'assurant qu'elles sont valides
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canvas.width = video.videoWidth;
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canvas.height = video.videoHeight;
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console.log('Canvas dimensions set to:', canvas.width, 'x', canvas.height);
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// Dessiner l'image de la vidéo sur le canvas
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try {
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