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feat(analytics): Implement Analytics Dashboard and Token Management
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# Game Test Design - Validation Checklist
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---
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## Prerequisites
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- [ ] Game design documentation reviewed
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- [ ] Core mechanics identified
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- [ ] Target platforms known
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- [ ] Risk areas assessed
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---
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## Context Gathering
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- [ ] GDD or feature specs located
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- [ ] Core gameplay loop understood
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- [ ] Progression systems identified
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- [ ] Multiplayer requirements known (if applicable)
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- [ ] Platform certification needs identified
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---
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## Test Categories
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### Gameplay Tests
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- [ ] Core loop scenarios created
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- [ ] Combat/interaction tests defined
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- [ ] Movement/physics tests defined
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- [ ] UI/UX tests defined
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### Progression Tests
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- [ ] Save/load scenarios created
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- [ ] Unlock system tests defined
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- [ ] Economy tests defined
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- [ ] Achievement tests defined
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### Multiplayer Tests (if applicable)
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- [ ] Connectivity scenarios created
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- [ ] Sync validation tests defined
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- [ ] Latency tests defined
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- [ ] Matchmaking tests defined
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### Platform Tests
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- [ ] Certification requirements covered
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- [ ] Input handling tests defined
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- [ ] Performance criteria established
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- [ ] Accessibility tests defined
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---
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## Scenario Quality
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- [ ] All scenarios use GIVEN/WHEN/THEN format
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- [ ] Scenarios have clear expected outcomes
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- [ ] Priorities assigned (P0-P3)
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- [ ] Categories assigned
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- [ ] No duplicate scenarios
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- [ ] Edge cases considered
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---
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## Prioritization
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- [ ] P0 scenarios cover ship blockers
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- [ ] P1 scenarios cover major features
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- [ ] Priority distribution is reasonable
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- [ ] Risk-based ordering applied
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---
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## Documentation
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- [ ] Test design document created
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- [ ] Overview section complete
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- [ ] Risk assessment included
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- [ ] Coverage matrix generated
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- [ ] Automation recommendations provided
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- [ ] Next steps defined
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---
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## Completion Criteria
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- [ ] All critical systems have test coverage
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- [ ] Scenarios are actionable and testable
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- [ ] Document is ready for team review
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- [ ] Automation candidates identified
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---
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**Completed by:** {name}
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**Date:** {date}
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**Scenario Count:** {count}
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@@ -0,0 +1,280 @@
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<!-- Powered by BMAD-CORE™ -->
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# Game Test Design
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**Workflow ID**: `_bmad/bmgd/gametest/test-design`
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**Version**: 1.0 (BMad v6)
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---
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## Overview
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Create comprehensive test scenarios for game projects, covering gameplay mechanics, progression systems, multiplayer functionality, and platform requirements. This workflow produces a prioritized test plan based on risk assessment and player impact.
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---
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## Preflight Requirements
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- ✅ Game design documentation available (GDD, feature specs)
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- ✅ Understanding of target platforms
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- ✅ Knowledge of core gameplay loop
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---
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## Step 1: Gather Context
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### Actions
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1. **Read Game Design Documentation**
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- Locate GDD or game-design.md
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- Identify core mechanics and features
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- Note target platforms and certification requirements
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2. **Identify Critical Systems**
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- Core gameplay loop
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- Progression/save systems
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- Multiplayer (if applicable)
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- Monetization (if applicable)
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3. **Assess Risk Areas**
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- Player-facing features (highest priority)
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- Data persistence (save/load)
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- Platform certification requirements
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- Performance-critical paths
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---
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## Step 2: Define Test Categories
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### Core Gameplay Testing
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**Knowledge Base Reference**: `knowledge/playtesting.md`
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| Category | Focus | Priority |
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| ------------------ | -------------------------- | -------- |
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| Core Loop | Primary mechanic execution | P0 |
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| Combat/Interaction | Hit detection, feedback | P0 |
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| Movement | Physics, collision, feel | P0 |
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| UI/UX | Menu navigation, HUD | P1 |
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| Audio | Sound triggers, music | P2 |
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### Progression Testing
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**Knowledge Base Reference**: `knowledge/save-testing.md`
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| Category | Focus | Priority |
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| ------------ | ------------------ | -------- |
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| Save/Load | Data persistence | P0 |
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| Unlocks | Content gating | P1 |
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| Economy | Currency, rewards | P1 |
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| Achievements | Trigger conditions | P2 |
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### Multiplayer Testing (if applicable)
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**Knowledge Base Reference**: `knowledge/multiplayer-testing.md`
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| Category | Focus | Priority |
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| --------------- | ------------------- | -------- |
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| Connectivity | Join/leave handling | P0 |
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| Synchronization | State consistency | P0 |
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| Latency | Degraded network | P1 |
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| Matchmaking | Player grouping | P1 |
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### Platform Testing
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**Knowledge Base Reference**: `knowledge/certification-testing.md`
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| Category | Focus | Priority |
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| ------------- | ------------------- | -------- |
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| Certification | TRC/XR requirements | P0 |
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| Input | Controller support | P0 |
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| Performance | FPS, loading times | P1 |
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| Accessibility | Assist features | P1 |
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---
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## Step 3: Create Test Scenarios
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### Scenario Format
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For each critical feature, create scenarios using this format:
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```
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SCENARIO: [Descriptive Name]
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GIVEN [Initial state/preconditions]
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WHEN [Action taken]
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THEN [Expected outcome]
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PRIORITY: P0/P1/P2/P3
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CATEGORY: [gameplay/progression/multiplayer/platform]
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```
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### Example Scenarios
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**Gameplay - Combat**
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```
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SCENARIO: Basic Attack Hits Enemy
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GIVEN player is within attack range of enemy
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AND enemy has 100 health
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WHEN player performs basic attack
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THEN enemy receives damage
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AND damage feedback plays (visual + audio)
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AND enemy health decreases
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PRIORITY: P0
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CATEGORY: gameplay
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```
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**Progression - Save System**
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```
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SCENARIO: Save Preserves Player Progress
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GIVEN player has 500 gold and 3 items
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AND player is at checkpoint
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WHEN game saves
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AND game is reloaded
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THEN player has 500 gold
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AND player has same 3 items
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AND player is at same checkpoint
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PRIORITY: P0
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CATEGORY: progression
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```
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**Multiplayer - Network Degradation**
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```
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SCENARIO: Gameplay Under High Latency
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GIVEN 2 players in session
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AND network latency is 200ms
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WHEN Player 1 attacks Player 2
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THEN damage is applied correctly
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AND positions remain synchronized
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AND no desync occurs
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PRIORITY: P1
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CATEGORY: multiplayer
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```
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---
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## Step 4: Prioritize Test Coverage
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### Priority Assignment
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**Knowledge Base Reference**: `knowledge/test-priorities.md`
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| Priority | Criteria | Coverage Target |
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| -------- | ---------------------------- | --------------- |
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| P0 | Ship blockers, certification | 100% automated |
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| P1 | Major features, common paths | 80% automated |
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| P2 | Secondary features | 60% automated |
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| P3 | Edge cases, polish | Manual only |
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### Risk-Based Ordering
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1. **Critical Path** - Main gameplay loop
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2. **Data Integrity** - Save/load, progression
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3. **Platform Requirements** - Certification items
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4. **User Experience** - Feel, polish, accessibility
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---
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## Step 5: Generate Test Design Document
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### Document Structure
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```markdown
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# Game Test Design: [Project Name]
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## Overview
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- Game type and core mechanics
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- Target platforms
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- Test scope and objectives
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## Risk Assessment
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|
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- High-risk areas identified
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- Mitigation strategies
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## Test Categories
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### Gameplay Tests
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[Scenarios...]
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### Progression Tests
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[Scenarios...]
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### Multiplayer Tests (if applicable)
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[Scenarios...]
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### Platform Tests
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[Scenarios...]
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## Coverage Matrix
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| Feature | P0 | P1 | P2 | P3 |
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| ------- | --- | --- | --- | --- |
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| Combat | 5 | 10 | 8 | 4 |
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| ...
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## Automation Strategy
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- Unit test candidates
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- Integration test candidates
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- Manual-only scenarios
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## Next Steps
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1. Implement P0 tests
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2. Set up CI integration
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3. Plan playtesting sessions
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```
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---
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## Deliverables
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1. **Test Design Document** - `{output_folder}/game-test-design.md`
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2. **Scenario List** - Prioritized test scenarios
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3. **Coverage Matrix** - Feature vs priority breakdown
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4. **Automation Recommendations** - What to automate vs manual test
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---
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## Output Summary
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```markdown
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## Test Design Complete
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**Project**: {project_name}
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**Scenarios Created**: {count}
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**Priority Breakdown**:
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- P0 (Critical): {p0_count}
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- P1 (High): {p1_count}
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- P2 (Medium): {p2_count}
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- P3 (Low): {p3_count}
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**Focus Areas Covered**:
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- ✅ Core Gameplay
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- ✅ Progression/Save
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- ✅ Platform Requirements
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- {✅/⬜} Multiplayer
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**Next Steps**:
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1. Review scenarios with team
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2. Use `automate` workflow to generate test code
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3. Use `playtest-plan` for manual testing sessions
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```
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---
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## Validation
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Refer to `checklist.md` for validation criteria.
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@@ -0,0 +1,205 @@
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# Game Test Design: {PROJECT_NAME}
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**Version**: 1.0
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**Created**: {DATE}
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**Author**: {AUTHOR}
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---
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## Overview
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### Game Description
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{Brief description of the game, genre, and core mechanics}
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### Target Platforms
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- [ ] PC (Steam/Epic)
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- [ ] PlayStation 5
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- [ ] Xbox Series X|S
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- [ ] Nintendo Switch
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- [ ] Mobile (iOS/Android)
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### Test Scope
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{What is in scope and out of scope for testing}
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---
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## Risk Assessment
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### High-Risk Areas
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| Area | Risk | Mitigation |
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| ------ | ----------------- | --------------- |
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| {area} | {potential issue} | {test strategy} |
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### Risk Priority Matrix
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```
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IMPACT
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Low High
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┌─────────┬─────────┐
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High │ P2 │ P0 │
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LIKELIHOOD ├─────────┼─────────┤
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Low │ P3 │ P1 │
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└─────────┴─────────┘
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```
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---
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## Test Categories
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### 1. Core Gameplay Tests
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#### 1.1 Core Loop
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```
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SCENARIO: {Scenario Name}
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GIVEN {preconditions}
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WHEN {action}
|
||||
THEN {expected outcome}
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PRIORITY: P0
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CATEGORY: gameplay
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```
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#### 1.2 Combat/Interaction
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{scenarios}
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#### 1.3 Movement/Physics
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|
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{scenarios}
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|
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---
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### 2. Progression Tests
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#### 2.1 Save/Load System
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```
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SCENARIO: Basic Save/Load Round Trip
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GIVEN player has made progress
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WHEN game is saved and reloaded
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THEN all progress is preserved
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PRIORITY: P0
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CATEGORY: progression
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```
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#### 2.2 Unlock System
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{scenarios}
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#### 2.3 Economy
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{scenarios}
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---
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### 3. Multiplayer Tests (if applicable)
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||||
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#### 3.1 Connectivity
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{scenarios}
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#### 3.2 Synchronization
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||||
|
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{scenarios}
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||||
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#### 3.3 Network Degradation
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|
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{scenarios}
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||||
|
||||
---
|
||||
|
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### 4. Platform Tests
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|
||||
#### 4.1 Certification Requirements
|
||||
|
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{scenarios for TRC/XR items}
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||||
#### 4.2 Input Handling
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||||
|
||||
{scenarios}
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||||
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||||
#### 4.3 Performance
|
||||
|
||||
{scenarios}
|
||||
|
||||
#### 4.4 Accessibility
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||||
|
||||
{scenarios}
|
||||
|
||||
---
|
||||
|
||||
## Coverage Matrix
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||||
|
||||
| Feature | P0 | P1 | P2 | P3 | Total |
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||||
| ------------- | --- | --- | --- | --- | ----- |
|
||||
| Core Gameplay | | | | | |
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| Combat | | | | | |
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| Progression | | | | | |
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| Save/Load | | | | | |
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||||
| Multiplayer | | | | | |
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||||
| Platform | | | | | |
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| **Total** | | | | | |
|
||||
|
||||
---
|
||||
|
||||
## Automation Strategy
|
||||
|
||||
### Recommended for Automation (Unit/Integration)
|
||||
|
||||
- {feature/scenario} - Reason
|
||||
- {feature/scenario} - Reason
|
||||
|
||||
### Manual Testing Required
|
||||
|
||||
- {feature/scenario} - Reason (e.g., requires human judgment on "feel")
|
||||
- {feature/scenario} - Reason
|
||||
|
||||
### Automation Tools
|
||||
|
||||
- **Engine**: {Unity/Unreal/Godot}
|
||||
- **Framework**: {Unity Test Framework/Unreal Automation/GUT}
|
||||
- **CI Integration**: {GitHub Actions/Jenkins/etc.}
|
||||
|
||||
---
|
||||
|
||||
## Playtesting Recommendations
|
||||
|
||||
### Internal Playtests
|
||||
|
||||
- Focus: Core loop validation
|
||||
- Participants: QA + dev team
|
||||
- Duration: {hours}
|
||||
|
||||
### External Playtests
|
||||
|
||||
- Focus: User experience, difficulty curve
|
||||
- Participants: Target audience
|
||||
- Duration: {hours}
|
||||
|
||||
---
|
||||
|
||||
## Next Steps
|
||||
|
||||
1. [ ] Review test design with team
|
||||
2. [ ] Prioritize P0 test implementation
|
||||
3. [ ] Set up test framework (use `framework` workflow)
|
||||
4. [ ] Generate automated tests (use `automate` workflow)
|
||||
5. [ ] Plan playtesting sessions (use `playtest-plan` workflow)
|
||||
|
||||
---
|
||||
|
||||
## Appendix
|
||||
|
||||
### Glossary
|
||||
|
||||
{Game-specific terms and definitions}
|
||||
|
||||
### References
|
||||
|
||||
- Game Design Document
|
||||
- Platform Certification Guidelines
|
||||
- Knowledge Base: `qa-index.csv`
|
||||
@@ -0,0 +1,45 @@
|
||||
# Game QA workflow: test-design
|
||||
name: gametest-test-design
|
||||
description: "Create comprehensive game test scenarios covering gameplay, progression, and quality requirements"
|
||||
author: "BMad"
|
||||
|
||||
# Critical variables from config
|
||||
config_source: "{project-root}/_bmad/bmgd/config.yaml"
|
||||
output_folder: "{config_source}:output_folder"
|
||||
user_name: "{config_source}:user_name"
|
||||
communication_language: "{config_source}:communication_language"
|
||||
document_output_language: "{config_source}:document_output_language"
|
||||
date: system-generated
|
||||
|
||||
# Workflow components
|
||||
installed_path: "{project-root}/_bmad/bmgd/workflows/gametest/test-design"
|
||||
instructions: "{installed_path}/instructions.md"
|
||||
validation: "{installed_path}/checklist.md"
|
||||
template: "{installed_path}/test-design-template.md"
|
||||
|
||||
# Variables and inputs
|
||||
variables:
|
||||
design_level: "full" # full, targeted, minimal
|
||||
focus_area: "auto" # auto, gameplay, progression, multiplayer, performance
|
||||
|
||||
# Output configuration
|
||||
default_output_file: "{output_folder}/game-test-design.md"
|
||||
|
||||
# Required tools
|
||||
required_tools:
|
||||
- read_file
|
||||
- write_file
|
||||
- list_files
|
||||
- search_repo
|
||||
|
||||
tags:
|
||||
- qa
|
||||
- planning
|
||||
- game-testing
|
||||
- risk-assessment
|
||||
- coverage
|
||||
|
||||
execution_hints:
|
||||
interactive: false
|
||||
autonomous: true
|
||||
iterative: true
|
||||
Reference in new issue
Block a user