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feat(design): Warm Cinema redesign + fast-start players
Full visual overhaul from Cyber-Cinematic Glass to "Warm Cinema": warm charcoal (#0B0908), cream (#F3E9DF), ember (#D9541F). Fraunces (editorial serif) for display, Karla for body/UI. Design - app_colors: new palette, all existing token names preserved, plus posterScrim/heroScrim gradients and lift()/emberFocus() shadows - app_theme: new type scale, tighter radii, 20+ component themes - mobile_theme aligned on the same tokens - glass_container: opaque layered surfaces replace glassmorphism; adds GlassCard (hover + remote-focus states) and CinemaBackdrop - players and boot splash restyled (film-leader motif, no web fonts) Performance - remove every BackdropFilter (33 call sites): backdrop blur forced a full framebuffer read per frame per card, the main scroll jank source - bundle Fraunces/Karla as assets: google_fonts no longer fetches from fonts.gstatic.com at startup - drop the blocking hls.js CDN script from index.html; no Dart code ever used it, only the player iframes need it - self-host hls.js/mpegts.js and load them on demand, so ~213 KB of mpegts is never downloaded for HLS streams - bound image decode size on 10 sites: a 40-poster grid drops from ~240 MB to a few tens of MB of GPU memory Players (new shared engine: web/xf-player-core.js) - event-driven start instead of a 200 ms buffer poll plus a 1.5 s wait - initialLiveManifestSize 3 -> 1, liveSyncDurationCount 10 -> 2, startFragPrefetch on, testBandwidth off - MPEG-TS initial stash 512 KB -> 64 KB - adaptive escalation fast -> balanced -> safe on repeated stalls (60 s rolling window), applied live for HLS so there is no visible cut Pre-existing build breakage fixed along the way - undefined AppColors.shimmer, AppTheme.durationXs and spacing8/12/16/32 - broken relative imports in channel_card and quality_selector_widget - missing GlassCard widget and hasBorder/showShadow parameters Also resolves a leftover unmerged .claude/settings.local.json by keeping the remote version. Still broken (pre-existing, dead code, not reachable from main.dart): recommendations_provider.dart and continue_watching_widget.dart import a models/playlist.dart that no longer exists. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -1,12 +1,19 @@
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import 'dart:ui';
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import 'package:flutter/material.dart';
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import '../theme/app_colors.dart';
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/// Glassmorphism container with 3 depth levels (Stitch Design System)
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/// Conteneur de surface « Warm Cinema » — 3 niveaux de profondeur.
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///
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/// Level 0: Pure base background (#0F1014), no blur.
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/// Level 1: Translucent layer with backdrop blur 20px, 1px border 10% white.
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/// Level 2: High-blur floating container with subtle inner glow in primary accent.
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/// Level 0 : socle brut (#0B0908), aucune ombre.
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/// Level 1 : plaque opaque légèrement éclaircie, liseré crème 8 %, ombre douce.
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/// Level 2 : bloc flottant, liseré ember sur l'arête haute, ombre profonde.
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///
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/// PERF : cette version n'utilise **aucun** `BackdropFilter`. Le flou de fond
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/// forçait Flutter Web à relire le framebuffer à chaque frame pour chaque
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/// carte à l'écran (33 sites d'appel ici) — cause principale du jank au
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/// scroll. La profondeur est désormais rendue par des surfaces opaques
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/// pré-teintées et des ombres, ce qui coûte quasiment rien au GPU.
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///
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/// L'API publique est inchangée : aucun site d'appel n'a besoin d'être modifié.
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enum GlassLevel { level0, level1, level2 }
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class GlassContainer extends StatelessWidget {
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@@ -21,6 +28,14 @@ class GlassContainer extends StatelessWidget {
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final bool border;
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final List<BoxShadow>? boxShadow;
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/// Alias de [border] (nom utilisé par les widgets de navigation TV).
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/// Prioritaire sur [border] lorsqu'il est fourni.
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final bool? hasBorder;
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/// Passer `false` supprime toute ombre portée — utile pour les barres
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/// collées à un bord, où l'ombre créerait une couture visible.
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final bool showShadow;
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const GlassContainer({
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super.key,
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required this.child,
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@@ -28,14 +43,18 @@ class GlassContainer extends StatelessWidget {
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this.height,
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this.padding = const EdgeInsets.all(16),
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this.margin,
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this.borderRadius = 16.0,
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this.borderRadius = 14.0,
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this.level = GlassLevel.level1,
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this.borderColor,
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this.border = true,
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this.boxShadow,
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this.hasBorder,
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this.showShadow = true,
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});
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/// Convenience constructor for Level 0 (pure base)
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bool get _showBorder => hasBorder ?? border;
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/// Niveau 0 — socle brut.
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const GlassContainer.base({
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super.key,
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required this.child,
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@@ -43,13 +62,15 @@ class GlassContainer extends StatelessWidget {
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this.height,
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this.padding = const EdgeInsets.all(16),
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this.margin,
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this.borderRadius = 16.0,
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this.borderRadius = 14.0,
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this.borderColor,
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this.border = false,
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this.boxShadow,
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this.hasBorder,
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this.showShadow = true,
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}) : level = GlassLevel.level0;
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/// Convenience constructor for Level 1 (standard glass)
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/// Niveau 1 — plaque standard.
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const GlassContainer.glass({
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super.key,
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required this.child,
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@@ -57,13 +78,15 @@ class GlassContainer extends StatelessWidget {
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this.height,
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this.padding = const EdgeInsets.all(16),
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this.margin,
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this.borderRadius = 16.0,
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this.borderRadius = 14.0,
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this.borderColor,
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this.border = true,
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this.boxShadow,
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this.hasBorder,
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this.showShadow = true,
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}) : level = GlassLevel.level1;
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/// Convenience constructor for Level 2 (floating with inner glow)
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/// Niveau 2 — bloc flottant (modales, panneaux, overlays).
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const GlassContainer.floating({
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super.key,
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required this.child,
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@@ -71,10 +94,12 @@ class GlassContainer extends StatelessWidget {
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this.height,
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this.padding = const EdgeInsets.all(16),
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this.margin,
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this.borderRadius = 24.0,
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this.borderRadius = 20.0,
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this.borderColor,
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this.border = true,
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this.boxShadow,
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this.hasBorder,
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this.showShadow = true,
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}) : level = GlassLevel.level2;
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@override
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@@ -98,12 +123,13 @@ class GlassContainer extends StatelessWidget {
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decoration: BoxDecoration(
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color: AppColors.baseLevel0,
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borderRadius: BorderRadius.circular(borderRadius),
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border: border
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border: _showBorder
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? Border.all(
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color: borderColor ?? Colors.transparent,
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width: 1,
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)
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: null,
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boxShadow: showShadow ? boxShadow : null,
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),
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child: child,
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);
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@@ -114,34 +140,29 @@ class GlassContainer extends StatelessWidget {
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width: width,
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height: height,
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margin: margin,
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child: ClipRRect(
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padding: padding,
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decoration: BoxDecoration(
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color: AppColors.glassLevel1Bg,
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borderRadius: BorderRadius.circular(borderRadius),
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child: BackdropFilter(
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filter: ImageFilter.blur(sigmaX: 20, sigmaY: 20),
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child: Container(
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padding: padding,
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decoration: BoxDecoration(
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borderRadius: BorderRadius.circular(borderRadius),
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color: AppColors.glassLevel1Bg,
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border: border
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? Border.all(
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color: borderColor ?? AppColors.glassLevel1Border,
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width: 1,
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)
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: null,
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boxShadow: boxShadow ??
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[
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BoxShadow(
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color: Colors.black.withOpacity(0.2),
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blurRadius: 20,
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spreadRadius: -5,
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),
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],
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),
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child: child,
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),
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),
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border: _showBorder
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? Border.all(
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color: borderColor ?? AppColors.glassLevel1Border,
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width: 1,
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)
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: null,
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boxShadow: !showShadow
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? null
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: boxShadow ??
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const [
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BoxShadow(
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color: Color(0x59000000), // noir 35 %
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blurRadius: 18,
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spreadRadius: -6,
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offset: Offset(0, 8),
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),
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],
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),
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child: child,
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);
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}
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@@ -150,54 +171,222 @@ class GlassContainer extends StatelessWidget {
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width: width,
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height: height,
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margin: margin,
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child: ClipRRect(
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borderRadius: BorderRadius.circular(borderRadius),
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child: BackdropFilter(
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filter: ImageFilter.blur(sigmaX: 40, sigmaY: 40),
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child: Container(
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padding: padding,
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decoration: BoxDecoration(
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borderRadius: BorderRadius.circular(borderRadius),
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color: AppColors.glassLevel2Bg,
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border: border
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? Border(
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top: BorderSide(
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color: borderColor ?? AppColors.glassLevel2InnerGlow,
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width: 1,
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),
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left: BorderSide(
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color: borderColor ?? AppColors.glassLevel2InnerGlow,
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width: 1,
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),
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right: BorderSide(
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color: borderColor ?? AppColors.glassLevel2Border,
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width: 1,
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),
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bottom: BorderSide(
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color: borderColor ?? AppColors.glassLevel2Border,
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width: 1,
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),
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)
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: null,
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boxShadow: boxShadow ??
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[
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BoxShadow(
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color: Colors.black.withOpacity(0.5),
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blurRadius: 30,
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spreadRadius: -10,
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offset: const Offset(0, 10),
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),
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BoxShadow(
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color: AppColors.primary.withOpacity(0.1),
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blurRadius: 40,
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spreadRadius: -10,
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),
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],
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),
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child: child,
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),
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padding: padding,
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decoration: BoxDecoration(
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// Dégradé très court : arête haute captant la « lumière du projecteur ».
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gradient: const LinearGradient(
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colors: [Color(0xFF262019), Color(0xFF1F1815)],
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stops: [0.0, 0.45],
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begin: Alignment.topCenter,
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end: Alignment.bottomCenter,
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),
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borderRadius: BorderRadius.circular(borderRadius),
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border: _showBorder
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? Border(
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top: BorderSide(
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color: borderColor ?? AppColors.glassLevel2InnerGlow,
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width: 1,
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),
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left: BorderSide(
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color: borderColor ?? AppColors.glassLevel2Border,
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width: 1,
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),
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right: BorderSide(
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color: borderColor ?? AppColors.glassLevel2Border,
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width: 1,
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),
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bottom: BorderSide(
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color: borderColor ?? AppColors.glassLevel2Border,
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width: 1,
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),
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)
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: null,
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boxShadow: !showShadow
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? null
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: boxShadow ??
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const [
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BoxShadow(
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color: Color(0xA6000000), // noir 65 %
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blurRadius: 40,
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spreadRadius: -12,
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offset: Offset(0, 20),
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),
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BoxShadow(
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color: Color(0x1FD9541F), // halo ember 12 %
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blurRadius: 48,
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spreadRadius: -18,
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),
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],
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),
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child: child,
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);
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}
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}
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/// Carte de surface interactive — variante cliquable de [GlassContainer].
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///
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/// Survol : la carte se soulève et son liseré passe à la braise.
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/// Focus clavier / télécommande : halo ember net, indispensable en usage TV.
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class GlassCard extends StatefulWidget {
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final Widget child;
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final double? width;
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final double? height;
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final EdgeInsetsGeometry padding;
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final EdgeInsetsGeometry? margin;
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final double borderRadius;
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final GlassLevel level;
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/// Active les réactions au survol et au focus.
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final bool interactive;
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final VoidCallback? onTap;
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const GlassCard({
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super.key,
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required this.child,
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this.width,
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this.height,
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this.padding = const EdgeInsets.all(16),
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this.margin,
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this.borderRadius = 14.0,
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this.level = GlassLevel.level1,
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this.interactive = false,
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this.onTap,
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});
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@override
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State<GlassCard> createState() => _GlassCardState();
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}
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class _GlassCardState extends State<GlassCard> {
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bool _hovered = false;
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bool _focused = false;
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bool get _active => widget.interactive && (_hovered || _focused);
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@override
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Widget build(BuildContext context) {
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final surface = AnimatedContainer(
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duration: const Duration(milliseconds: 180),
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curve: Curves.easeOutCubic,
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width: widget.width,
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height: widget.height,
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margin: widget.margin,
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padding: widget.padding,
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decoration: BoxDecoration(
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color: widget.level == GlassLevel.level0
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? AppColors.baseLevel0
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: (_active
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? AppColors.surfaceContainerHigh
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: AppColors.glassLevel1Bg),
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borderRadius: BorderRadius.circular(widget.borderRadius),
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border: Border.all(
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color: _active
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? AppColors.primaryContainer
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: AppColors.glassLevel1Border,
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width: _active ? 2 : 1,
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),
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boxShadow: _active
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? AppColors.emberFocus()
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: const [
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BoxShadow(
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color: Color(0x59000000),
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blurRadius: 18,
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spreadRadius: -6,
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offset: Offset(0, 8),
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),
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],
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),
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// Le contenu est rogné pour que les affiches épousent le rayon.
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child: ClipRRect(
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borderRadius: BorderRadius.circular(
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(widget.borderRadius - 1).clamp(0.0, widget.borderRadius),
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),
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child: widget.child,
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),
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);
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if (!widget.interactive && widget.onTap == null) return surface;
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return FocusableActionDetector(
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onShowFocusHighlight: (v) => setState(() => _focused = v),
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onShowHoverHighlight: (v) => setState(() => _hovered = v),
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mouseCursor: SystemMouseCursors.click,
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actions: <Type, Action<Intent>>{
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ActivateIntent: CallbackAction<ActivateIntent>(
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onInvoke: (_) {
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widget.onTap?.call();
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return null;
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},
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),
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},
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child: GestureDetector(
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onTap: widget.onTap,
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behavior: HitTestBehavior.opaque,
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child: surface,
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),
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);
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}
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}
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/// Fond de scène « Warm Cinema ».
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///
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/// Dégradé chaud + vignettage, sans image ni flou. Sert de toile de fond aux
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/// écrans principaux pour éviter les aplats plats et sans atmosphère.
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class CinemaBackdrop extends StatelessWidget {
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final Widget child;
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/// Halo ember diffus en haut à gauche (lueur de projection).
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final bool projectorGlow;
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const CinemaBackdrop({
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super.key,
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required this.child,
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this.projectorGlow = true,
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});
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@override
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Widget build(BuildContext context) {
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return DecoratedBox(
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decoration: const BoxDecoration(
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gradient: AppColors.backgroundGradient,
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),
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child: projectorGlow
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? Stack(
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children: [
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Positioned.fill(
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child: DecoratedBox(
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decoration: BoxDecoration(
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gradient: RadialGradient(
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center: const Alignment(-0.75, -0.95),
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radius: 1.25,
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colors: [
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AppColors.primaryContainer.withValues(alpha: 0.10),
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Colors.transparent,
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],
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stops: const [0.0, 1.0],
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),
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),
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),
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),
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// Vignettage bas : ancre le contenu, style projection.
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Positioned.fill(
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child: DecoratedBox(
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decoration: BoxDecoration(
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gradient: LinearGradient(
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begin: Alignment.bottomCenter,
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end: Alignment.center,
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colors: [
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Colors.black.withValues(alpha: 0.35),
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Colors.transparent,
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],
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),
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),
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),
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),
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child,
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],
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)
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: child,
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);
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}
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}
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Reference in new issue
Block a user