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feat: security overhaul (proxy ssrf fix, streaming sanitization, docker optimization)
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# Regression Testing for Games
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## Overview
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Regression testing catches bugs introduced by new changes. In games, this includes functional regressions, performance regressions, and design regressions.
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## Types of Regression
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### Functional Regression
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- Features that worked before now break
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- New bugs introduced by unrelated changes
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- Broken integrations between systems
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### Performance Regression
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- Frame rate drops
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- Memory usage increases
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- Load time increases
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- Battery drain (mobile)
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### Design Regression
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- Balance changes with unintended side effects
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- UX changes that hurt usability
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- Art changes that break visual consistency
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### Save Data Regression
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- Old save files no longer load
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- Progression lost or corrupted
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- Achievements/unlocks reset
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## Regression Testing Strategy
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### Test Suite Layers
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```
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High-Frequency (Every Commit)
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├── Unit Tests - Fast, isolated
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├── Smoke Tests - Can game launch and run?
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└── Critical Path - Core gameplay works
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Medium-Frequency (Nightly)
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├── Integration Tests - System interactions
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├── Full Playthrough - Automated or manual
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└── Performance Benchmarks - Frame time, memory
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Low-Frequency (Release)
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├── Full Matrix - All platforms/configs
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├── Certification Tests - Platform requirements
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└── Localization - All languages
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```
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### What to Test
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#### Critical Path (Must Not Break)
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- Game launches
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- New game starts
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- Save/load works
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- Core gameplay loop completes
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- Main menu navigation
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#### High Priority
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- All game systems function
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- Progression works end-to-end
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- Multiplayer connects and syncs
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- In-app purchases process
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- Achievements trigger
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#### Medium Priority
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- Edge cases in systems
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- Optional content accessible
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- Settings persist correctly
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- Localization displays
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## Automated Regression Tests
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### Smoke Tests
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```python
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# Run on every commit
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def test_game_launches():
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process = launch_game()
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assert wait_for_main_menu(timeout=30)
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process.terminate()
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def test_new_game_starts():
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launch_game()
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click_new_game()
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assert wait_for_gameplay(timeout=60)
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def test_save_load_roundtrip():
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launch_game()
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start_new_game()
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perform_actions()
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save_game()
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load_game()
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assert verify_state_matches()
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```
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### Playthrough Bots
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```python
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# Automated player that plays through content
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class PlaythroughBot:
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def run_level(self, level):
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self.load_level(level)
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while not self.level_complete:
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self.perform_action()
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self.check_for_softlocks()
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self.record_metrics()
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```
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### Visual Regression
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```python
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# Compare screenshots against baselines
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def test_main_menu_visual():
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launch_game()
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screenshot = capture_screen()
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assert compare_to_baseline(screenshot, 'main_menu', threshold=0.01)
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```
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## Performance Regression Detection
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### Metrics to Track
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- Average frame time
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- 1% low frame time
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- Memory usage (peak, average)
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- Load times
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- Draw calls
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- Texture memory
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### Automated Benchmarks
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```yaml
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performance_benchmark:
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script:
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- run_benchmark_scene --duration 60s
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- collect_metrics
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- compare_to_baseline
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fail_conditions:
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- frame_time_avg > baseline * 1.1 # 10% tolerance
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- memory_peak > baseline * 1.05 # 5% tolerance
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```
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### Trend Tracking
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- Graph metrics over time
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- Alert on upward trends
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- Identify problematic commits
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## Save Compatibility Testing
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### Version Matrix
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Maintain save files from:
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- Previous major version
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- Previous minor version
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- Current development build
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### Automated Validation
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```python
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def test_save_compatibility():
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for save_file in LEGACY_SAVES:
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load_save(save_file)
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assert no_errors()
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assert progress_preserved()
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assert inventory_intact()
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```
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### Schema Versioning
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- Version your save format
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- Implement upgrade paths
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- Log migration issues
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## Regression Bug Workflow
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### 1. Detection
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- Automated test fails
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- Manual tester finds issue
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- Player report comes in
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### 2. Verification
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- Confirm it worked before
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- Identify when it broke
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- Find the breaking commit
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### 3. Triage
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- Assess severity
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- Determine fix urgency
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- Assign to appropriate developer
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### 4. Fix and Verify
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- Implement fix
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- Add regression test
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- Verify fix doesn't break other things
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### 5. Post-Mortem
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- Why wasn't this caught?
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- How can we prevent similar issues?
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- Do we need new tests?
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## Bisecting Regressions
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When a regression is found, identify the breaking commit:
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### Git Bisect
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```bash
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git bisect start
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git bisect bad HEAD # Current is broken
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git bisect good v1.2.0 # Known good version
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# Git will checkout commits to test
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# Run test, mark good/bad
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git bisect good/bad
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# Repeat until culprit found
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```
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### Automated Bisect
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```bash
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git bisect start HEAD v1.2.0
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git bisect run ./run_regression_test.sh
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```
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## Regression Testing Checklist
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### Per Commit
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- [ ] Unit tests pass
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- [ ] Smoke tests pass
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- [ ] Build succeeds on all platforms
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### Per Merge to Main
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- [ ] Integration tests pass
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- [ ] Performance benchmarks within tolerance
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- [ ] Save compatibility verified
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### Per Release
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- [ ] Full playthrough completed
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- [ ] All platforms tested
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- [ ] Legacy saves load correctly
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- [ ] No new critical regressions
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- [ ] All previous hotfix issues still resolved
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## Building a Regression Suite
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### Start Small
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1. Add tests for bugs as they're fixed
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2. Cover critical path first
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3. Expand coverage over time
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### Maintain Quality
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- Delete flaky tests
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- Keep tests fast
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- Update tests with design changes
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### Measure Effectiveness
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- Track bugs caught by tests
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- Track bugs that slipped through
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- Identify coverage gaps
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