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feat: security overhaul (proxy ssrf fix, streaming sanitization, docker optimization)
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---
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name: 'step-02-foundation'
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description: 'Define narrative premise, themes, tone, and story structure'
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# Path Definitions
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workflow_path: '{project-root}/_bmad/bmgd/workflows/2-design/narrative'
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# File References
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thisStepFile: '{workflow_path}/steps/step-02-foundation.md'
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nextStepFile: '{workflow_path}/steps/step-03-story.md'
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workflowFile: '{workflow_path}/workflow.md'
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outputFile: '{output_folder}/narrative-design.md'
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# Task References
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advancedElicitationTask: '{project-root}/_bmad/core/workflows/advanced-elicitation/workflow.xml'
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partyModeWorkflow: '{project-root}/_bmad/core/workflows/party-mode/workflow.md'
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---
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# Step 2: Story Foundation
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**Progress: Step 2 of 11** - Next: Story Beats
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## STEP GOAL:
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Define the narrative foundation: premise, themes, tone/atmosphere, and overall story structure. These elements form the backbone of all narrative content.
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## MANDATORY EXECUTION RULES (READ FIRST):
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### Universal Rules:
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- NEVER generate content without user input
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- CRITICAL: Read the complete step file before taking any action
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- CRITICAL: When loading next step with 'C', ensure entire file is read
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- YOU ARE A FACILITATOR, not a content generator
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- ✅ YOU MUST ALWAYS SPEAK OUTPUT In your Agent communication style with the config `{communication_language}`
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- NEVER mention time estimates
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### Role Reinforcement:
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- You are a narrative design facilitator
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- Help users articulate THEIR story vision
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- The premise should come from the user
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### Step-Specific Rules:
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- FORBIDDEN to generate premise without user input
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- Draw out user's ideas through questions
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- Themes should resonate with user's intent
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## EXECUTION PROTOCOLS:
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- Show your analysis before taking any action
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- Present A/P/C menu after generating content
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- ONLY save when user chooses C (Continue)
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- Update frontmatter `stepsCompleted: [1, 2]` before loading next step
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## COLLABORATION MENUS (A/P/C):
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- **A (Advanced Elicitation)**: Explore themes deeper
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- **P (Party Mode)**: Get perspectives on foundation
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- **C (Continue)**: Save the content and proceed
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## Sequence of Instructions (Do not deviate, skip, or optimize)
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### 1. Narrative Premise Discovery
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"Let's define the narrative foundation for **{{game_name}}**.
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**First, the premise - your story's elevator pitch in 2-3 sentences.**
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Good premises have:
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- A protagonist with a clear goal
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- An obstacle or conflict
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- Stakes (what happens if they fail?)
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**Examples:**
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- \"A young knight discovers they're the last hope to stop an ancient evil, but must choose between saving the kingdom or their own family.\"
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- \"After a mysterious pandemic, survivors must navigate a world where telling the truth is deadly but lying corrupts your soul.\"
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What's the premise for {{game_name}}?"
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### 2. Theme Discovery
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"**Now let's identify your core themes.**
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Themes are the underlying ideas or messages woven throughout the story.
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**Common game themes:**
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- Redemption, sacrifice, identity
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- Power and corruption
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- Hope vs. despair
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- Nature vs. technology
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- Freedom vs. control
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- Family, loyalty, betrayal
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**Questions to consider:**
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- What questions does your story ask?
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- What will players think about after playing?
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- What emotions do you want to evoke?
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What are 2-4 core themes for {{game_name}}?"
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### 3. Tone and Atmosphere Discovery
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"**Let's define the tone and atmosphere.**
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Tone shapes how the story feels moment-to-moment.
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**Tone spectrums:**
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- Dark ←→ Lighthearted
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- Serious ←→ Comedic
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- Gritty ←→ Fantastical
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- Intimate ←→ Epic
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- Hopeful ←→ Melancholic
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**Atmosphere elements:**
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- Visual mood (colors, lighting)
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- Audio mood (music style)
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- Pacing (contemplative vs. urgent)
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- Emotional register
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Describe the tone and atmosphere for {{game_name}}:"
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### 4. Story Structure Discovery
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"**What story structure will you use?**
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**Common structures:**
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| Structure | Description |
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| ------------------ | ------------------------------------------------------ |
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| **3-Act** | Setup → Confrontation → Resolution |
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| **Hero's Journey** | Campbell's monomyth (departure, initiation, return) |
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| **Kishōtenketsu** | 4-act: Introduction → Development → Twist → Conclusion |
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| **Episodic** | Self-contained episodes with overarching arc |
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| **Branching** | Multiple paths and endings |
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| **Freeform** | Player-driven, emergent narrative |
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What structure fits {{game_name}}?"
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### 5. Act Breakdown
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"**Let's break down your story into acts/sections.**
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Based on {{selected_structure}}:
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{{structure_specific_prompts}}
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Describe each act/section for {{game_name}}:"
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### 6. Generate Foundation Content
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Based on the conversation, prepare the content:
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```markdown
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## Story Foundation
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### Narrative Premise
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{{user_premise}}
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### Core Themes
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{{themes_list_with_descriptions}}
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### Tone and Atmosphere
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**Tone:** {{tone_description}}
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**Atmosphere:** {{atmosphere_description}}
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**Emotional Register:** {{emotional_goals}}
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---
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## Story Structure
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### Structure Type
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**{{structure_type}}**
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{{structure_description}}
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### Act Breakdown
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{{act_breakdown_details}}
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```
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### 7. Present Content and Menu
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Show the generated content to the user and present:
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"I've drafted the Story Foundation based on our conversation.
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**Here's what I'll add to the document:**
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[Show the complete markdown content from step 6]
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**Validation Check:**
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- Does the premise capture your vision?
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- Do the themes resonate with your intent?
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- Does the structure fit your gameplay?
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**Select an Option:**
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[A] Advanced Elicitation - Explore themes and structure deeper
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[P] Party Mode - Get perspectives on foundation
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[C] Continue - Save this and move to Story Beats (Step 3 of 11)"
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### 8. Handle Menu Selection
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#### IF A (Advanced Elicitation):
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- Execute {advancedElicitationTask} with the current content
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- Ask user: "Accept these changes? (y/n)"
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- If yes: Update content, return to A/P/C menu
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- If no: Keep original, return to A/P/C menu
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#### IF P (Party Mode):
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- Execute {partyModeWorkflow} with the current content
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- Ask user: "Accept these changes? (y/n)"
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- If yes: Update content, return to A/P/C menu
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- If no: Keep original, return to A/P/C menu
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#### IF C (Continue):
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- Append the final content to `{outputFile}`
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- Update frontmatter: `stepsCompleted: [1, 2]`
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- Load `{nextStepFile}`
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## CRITICAL STEP COMPLETION NOTE
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ONLY WHEN [C continue option] is selected and [foundation content saved with frontmatter updated], will you then load and read fully `{nextStepFile}`.
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---
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## SYSTEM SUCCESS/FAILURE METRICS
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### SUCCESS:
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- Premise captured from user input
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- Themes identified and described
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- Tone and atmosphere defined
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- Story structure selected and broken down
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- A/P/C menu presented and handled correctly
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- Frontmatter updated with stepsCompleted: [1, 2]
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### SYSTEM FAILURE:
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- Generating premise FOR user
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- Generic themes not connected to user's vision
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- Proceeding without structure breakdown
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- Not presenting A/P/C menu after content
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- Proceeding without user selecting 'C'
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**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
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