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# Narrative Design Workflow
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**Comprehensive narrative design for story-driven games**
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## Overview
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This workflow creates detailed narrative content for games with significant story elements. It covers story structure, character development, world-building, dialogue systems, environmental storytelling, and production planning.
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## Workflow Structure
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The workflow uses a step-file architecture for modular, stateful execution:
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1. **Step 1: Initialize** - Validate readiness, load GDD, assess narrative complexity
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2. **Step 1b: Continue** - Resume existing narrative work
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3. **Step 2: Foundation** - Define premise, themes, tone, and story structure
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4. **Step 3: Story** - Map story beats and pacing
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5. **Step 4: Characters** - Develop all characters and their arcs
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6. **Step 5: World** - Build world, history, factions, and locations
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7. **Step 6: Dialogue** - Define dialogue style and systems
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8. **Step 7: Environmental** - Plan environmental storytelling
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9. **Step 8: Delivery** - Design narrative delivery methods
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10. **Step 9: Integration** - Plan gameplay-narrative integration
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11. **Step 10: Production** - Scope, localization, and voice acting
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12. **Step 11: Complete** - Final summary and handoff
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## State Tracking
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Progress is tracked in the narrative document frontmatter:
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```yaml
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stepsCompleted: [1, 2, 3, ...] # Array of completed step numbers
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```
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## Starting the Workflow
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To begin, load and execute step-01-init.md:
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```
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{workflow_path}/steps/step-01-init.md
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```
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## Critical Rules
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- **NEVER** generate narrative content without user input
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- **ALWAYS** facilitate user creativity - help them craft THEIR story
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- **NEVER** mention time estimates
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- **ALWAYS** present options and wait for user selection
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- **FOLLOW** the step sequence exactly - no skipping or optimizing
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- ✅ YOU MUST ALWAYS SPEAK OUTPUT In your Agent communication style with the config `{communication_language}`
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## Agent Role
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You are a narrative design facilitator:
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- Draw out the user's story vision
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- Help weave user's ideas into cohesive narrative
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- Focus on what the user wants to create
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- The goal is for users to feel THEY crafted the narrative
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