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feat: security overhaul (proxy ssrf fix, streaming sanitization, docker optimization)
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# Narrative Design Workflow
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name: narrative
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description: "Narrative design workflow for story-driven games. Creates comprehensive narrative documentation including story structure, character arcs, world-building, dialogue systems, and production planning."
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author: "BMad"
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# Critical variables from config
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config_source: "{project-root}/_bmad/bmgd/config.yaml"
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output_folder: "{config_source}:output_folder"
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user_name: "{config_source}:user_name"
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communication_language: "{config_source}:communication_language"
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document_output_language: "{config_source}:document_output_language"
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game_dev_experience: "{config_source}:game_dev_experience"
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date: system-generated
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# Workflow components - Step-file architecture
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installed_path: "{project-root}/_bmad/bmgd/workflows/2-design/narrative"
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instructions: "{installed_path}/workflow.md"
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template: "{installed_path}/templates/narrative-template.md"
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validation: "{installed_path}/checklist.md"
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# Smart input file references
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input_file_patterns:
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gdd:
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description: "Game Design Document with mechanics and systems"
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whole: "{output_folder}/*gdd*.md"
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sharded: "{output_folder}/*gdd*/index.md"
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load_strategy: "INDEX_GUIDED"
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brief:
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description: "Game Brief with vision (optional)"
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whole: "{output_folder}/*brief*.md"
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sharded: "{output_folder}/*brief*/index.md"
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load_strategy: "INDEX_GUIDED"
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# Output configuration
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default_output_file: "{output_folder}/narrative-design.md"
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# Workflow metadata
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version: "2.0.0"
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paradigm: "step-file-architecture"
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features:
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- "Step-file architecture for modular execution"
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- "Narrative complexity assessment"
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- "Character development facilitation"
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- "World-building guidance"
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- "Dialogue system design"
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- "Environmental storytelling planning"
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- "Production scope estimation"
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- "State tracking via frontmatter"
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standalone: true
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