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feat: security overhaul (proxy ssrf fix, streaming sanitization, docker optimization)
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# Create Tech-Spec - Spec Engineering for Game Development
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<workflow>
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<critical>Communicate in {communication_language}, tailored to {user_skill_level}</critical>
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<critical>Generate documents in {document_output_language}</critical>
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<critical>Conversational spec engineering - ask questions, investigate code, produce complete spec</critical>
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<critical>Spec must contain ALL context a fresh dev agent needs to implement it</critical>
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<critical>Focus on game-specific considerations: performance, feel, engine patterns</critical>
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<checkpoint-handlers>
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<on-select key="a">Load and execute {advanced_elicitation}, then return to current step</on-select>
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<on-select key="p">Load and execute {party_mode_workflow}, then return to current step</on-select>
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<on-select key="b">Load and execute {quick_dev_workflow} with the tech-spec file</on-select>
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</checkpoint-handlers>
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<step n="1" goal="Understand what the user wants to build">
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<action>Greet {user_name} and ask them to describe what they want to build or change in their game.</action>
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<action>Ask game-specific clarifying questions:
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- What's the feature/mechanic?
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- How does it affect gameplay feel?
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- Performance requirements? (60fps critical path?)
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- Which game systems does it touch?
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- Existing code to integrate with?
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</action>
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<action>Check for existing context in {output_folder} and {implementation_artifacts}</action>
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<checkpoint title="Problem Understanding">
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[a] Advanced Elicitation [c] Continue [p] Party Mode
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</checkpoint>
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</step>
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<step n="2" goal="Investigate existing game code (if applicable)">
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<action>If brownfield: identify game engine (Unity/Unreal/Godot/custom)</action>
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<action>Get file paths, read code, identify:
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- Engine patterns and conventions
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- Existing game systems to integrate with
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- Performance-critical code paths
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- Test patterns if any
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</action>
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<action>Document: engine version, code patterns, files to modify, system dependencies</action>
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<checkpoint title="Context Gathered">
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[a] Advanced Elicitation [c] Continue [p] Party Mode
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</checkpoint>
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</step>
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<step n="3" goal="Generate the technical specification">
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<action>Create tech-spec using this game-focused structure:
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```markdown
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# Tech-Spec: {title}
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**Created:** {date}
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**Status:** Ready for Development
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**Engine:** {engine_name} {version}
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## Overview
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### Feature/Mechanic Description
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### Gameplay Impact
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### Scope (In/Out)
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## Context for Development
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### Engine Patterns
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### Existing Systems Integration
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### Files to Reference
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### Technical Decisions
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## Implementation Plan
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### Tasks
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- [ ] Task 1: Description
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- [ ] Task 2: Description
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### Performance Considerations
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- Frame budget impact
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- Memory considerations
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- Critical path notes
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### Acceptance Criteria
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- [ ] AC 1: Given/When/Then (include feel/responsiveness criteria)
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- [ ] AC 2: ...
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## Additional Context
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### Dependencies
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### Testing Strategy
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### Notes
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```
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</action>
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<action>Save to {implementation_artifacts}/tech-spec-{slug}.md</action>
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</step>
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<step n="4" goal="Review and finalize">
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<action>Present spec to {user_name}, ask if it captures intent, make changes as needed</action>
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<output>**Tech-Spec Complete!** 🎮
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Saved to: {implementation_artifacts}/tech-spec-{slug}.md
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[a] Advanced Elicitation - refine further
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[b] Begin Development (not recommended - fresh context better)
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[d] Done - exit
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[p] Party Mode - get feedback
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**Recommended:** Run `quick-dev` in fresh context with this spec.
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</output>
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<ask>Choice (a/b/d/p):</ask>
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</step>
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</workflow>
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# Quick-Flow: Create Tech-Spec (Game Development)
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name: create-tech-spec
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description: "Conversational spec engineering for games - ask questions, investigate code, produce implementation-ready tech-spec."
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author: "BMad"
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# Config
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config_source: "{project-root}/_bmad/bmgd/config.yaml"
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output_folder: "{config_source}:output_folder"
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implementation_artifacts: "{config_source}:implementation_artifacts"
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user_name: "{config_source}:user_name"
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communication_language: "{config_source}:communication_language"
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document_output_language: "{config_source}:document_output_language"
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user_skill_level: "{config_source}:game_dev_experience"
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date: system-generated
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# Workflow components
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installed_path: "{project-root}/_bmad/bmgd/workflows/bmgd-quick-flow/create-tech-spec"
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instructions: "{installed_path}/instructions.md"
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# Related workflows
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quick_dev_workflow: "{project-root}/_bmad/bmgd/workflows/bmgd-quick-flow/quick-dev/workflow.yaml"
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quick_prototype_workflow: "{project-root}/_bmad/bmgd/workflows/bmgd-quick-flow/quick-prototype/workflow.yaml"
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party_mode_exec: "{project-root}/_bmad/core/workflows/party-mode/workflow.md"
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advanced_elicitation: "{project-root}/_bmad/core/workflows/advanced-elicitation/workflow.xml"
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standalone: true
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# Quick-Dev Checklist (Game Development)
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## Before Implementation
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- [ ] Context loaded (tech-spec, prototype, or user guidance)
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- [ ] Files to modify identified
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- [ ] Game systems affected understood
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- [ ] Patterns and conventions identified
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## Implementation
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- [ ] All tasks completed
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- [ ] Code follows existing patterns
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- [ ] Error handling appropriate
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- [ ] Performance considerations addressed
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## Game-Specific Checks
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- [ ] No allocations in hot paths (game loop, update, render)
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- [ ] Object pooling used where appropriate
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- [ ] Input feels responsive
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- [ ] Visual/audio feedback present
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- [ ] Frame rate maintained at target
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## Testing
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- [ ] Game runs without errors
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- [ ] Feature works as specified
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- [ ] Related systems still work (no regressions)
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- [ ] Manual playtest completed
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## Completion
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- [ ] Acceptance criteria satisfied
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- [ ] Tech-spec updated (if applicable)
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- [ ] Summary provided to user
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- [ ] Performance acceptable
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# Quick-Dev - Flexible Game Development Workflow
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<workflow>
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<critical>Communicate in {communication_language}, tailored to {user_skill_level}</critical>
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<critical>Execute continuously until COMPLETE - do not stop for milestones</critical>
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<critical>Game-specific: Consider performance (60fps), feel, and player experience</critical>
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<critical>ALWAYS respect {project_context} if it exists - it defines project standards</critical>
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<checkpoint-handlers>
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<on-select key="a">Load and execute {advanced_elicitation}, then return</on-select>
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<on-select key="p">Load and execute {party_mode_exec}, then return</on-select>
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<on-select key="r">Load and execute {quick_prototype_workflow}</on-select>
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</checkpoint-handlers>
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<step n="1" goal="Load context and determine execution mode">
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<action>Check if {project_context} exists. If yes, load it - this is your foundational reference for ALL implementation decisions (patterns, conventions, architecture).</action>
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<action>Parse user input:
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**Mode A: Tech-Spec** - e.g., `quick-dev tech-spec-combat.md`
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→ Load spec, extract tasks/context/AC, goto step 3
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**Mode B: Direct Instructions** - e.g., `implement player jump...`
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→ Evaluate complexity, offer planning choice
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**Mode C: Prototype Reference** - e.g., `quick-dev from prototype...`
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→ Load prototype code, productionize
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</action>
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<check if="Mode A">
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<action>Load tech-spec, extract tasks/context/AC</action>
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<goto>step_3</goto>
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</check>
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<check if="Mode C">
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<action>Load prototype reference, identify production requirements</action>
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<goto>step_2</goto>
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</check>
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<check if="Mode B">
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<action>Evaluate complexity against game development signals:
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**Triggers planning** (if 2+ signals present):
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- Multiple game systems (e.g., combat + inventory + UI)
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- Performance-critical code (e.g., game loop, rendering, physics)
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- Cross-platform considerations
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- Multiplayer/networking
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- Save system integration
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**Simple enough for direct execution:**
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- Single mechanic adjustment
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- UI tweak
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- Bug fix
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- Asset integration
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- Config/balance change
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</action>
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<check if="complex task">
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<ask>This looks like a significant game feature.
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**[t] Plan first** - Create tech-spec then implement (recommended)
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**[r] Prototype first** - Test the idea before committing
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**[w] Use full BMGD workflow** - For larger features
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**[e] Execute directly** - Start implementation now</ask>
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<check if="t">
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<action>Create lightweight tech-spec with tasks and AC</action>
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<goto>step_3</goto>
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</check>
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<check if="r">
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<action>Load and execute {quick_prototype_workflow}</action>
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<action>Return here after prototype complete</action>
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</check>
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<check if="w">
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<action>Load and execute {workflow_init}</action>
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<action>EXIT quick-dev - user routed to full workflow</action>
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</check>
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<check if="e">
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<goto>step_2</goto>
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</check>
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</check>
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<check if="simple task">
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<ask>**[e] Execute directly** - Start now
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**[t] Quick plan** - Brief task breakdown first</ask>
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<check if="e">
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<goto>step_2</goto>
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</check>
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<check if="t">
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<action>Create quick task list</action>
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<goto>step_3</goto>
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</check>
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</check>
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</check>
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</step>
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<step n="2" goal="Quick context gathering">
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<action>Identify scope:
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- Files to modify
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- Game systems affected
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- Performance considerations
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- Existing patterns to follow
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</action>
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<action>Create mental plan:
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- Tasks to complete
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- Acceptance criteria
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- Test approach (manual playtest, unit tests, etc.)
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</action>
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</step>
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<step n="3" goal="Execute implementation" id="step_3">
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<action>For each task:
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1. **Load Context** - Read relevant files, understand integration points
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2. **Implement** - Follow patterns, consider performance, handle edge cases
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3. **Test** - Run game, verify behavior, check frame rate impact
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4. **Mark Complete** - Check off task [x], continue
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</action>
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<action>Game-specific checks during implementation:
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**Performance:**
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- Avoid allocations in hot paths
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- Use object pooling where appropriate
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- Profile if frame time increases
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**Feel:**
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- Test input responsiveness
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- Verify visual/audio feedback
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- Check timing and pacing
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**Integration:**
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- Verify save/load compatibility
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- Check multiplayer sync (if applicable)
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- Test on target platform
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</action>
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<action if="3 failures">HALT and request guidance</action>
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<action if="tests fail">Fix before continuing</action>
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<action if="frame rate drops">Profile and optimize before continuing</action>
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<critical>Continue through ALL tasks without stopping</critical>
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</step>
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<step n="4" goal="Verify and complete">
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<action>Verify completion:
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- All tasks [x]
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- Game runs without errors
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- Feature works as specified
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- Performance acceptable (target frame rate maintained)
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- Patterns followed
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</action>
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<check if="using tech-spec">
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<action>Update tech-spec status to "Completed", mark all tasks [x]</action>
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</check>
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<output>**Implementation Complete!**
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**Summary:** {{implementation_summary}}
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**Files Modified:** {{files_list}}
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**Tests:** {{test_summary}}
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**Performance:** {{performance_notes}}
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**AC Status:** {{ac_status}}
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---
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**Recommended: Playtest the changes**
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Run the game and verify:
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- Feature works as expected
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- No regressions in related systems
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- Performance is acceptable
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- Feel is right
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**Before committing: Consider a code review**
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```
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You are a senior game developer reviewing code for a game project. These changes were just implemented. Look for:
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1. Performance issues (allocations in loops, unnecessary calculations)
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2. Game feel problems (timing, feedback, responsiveness)
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3. Integration issues (save system, multiplayer, platform)
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4. Code quality (patterns, readability, maintainability)
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Find at least 3 issues or improvements.
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```
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</output>
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<action>Explain what was implemented based on {user_skill_level}</action>
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</step>
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</workflow>
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@@ -0,0 +1,44 @@
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# Quick-Flow: Quick-Dev (Game Development)
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name: quick-dev
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description: "Flexible game development - execute tech-specs, implement features, or refactor code with game-specific considerations."
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author: "BMad"
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# Config
|
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config_source: "{project-root}/_bmad/bmgd/config.yaml"
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output_folder: "{config_source}:output_folder"
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implementation_artifacts: "{config_source}:implementation_artifacts"
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user_name: "{config_source}:user_name"
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communication_language: "{config_source}:communication_language"
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user_skill_level: "{config_source}:game_dev_experience"
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date: system-generated
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# Project context
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project_context: "**/project-context.md"
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# Workflow components
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installed_path: "{project-root}/_bmad/bmgd/workflows/bmgd-quick-flow/quick-dev"
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instructions: "{installed_path}/instructions.md"
|
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checklist: "{installed_path}/checklist.md"
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# Related workflows
|
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quick_prototype_workflow: "{project-root}/_bmad/bmgd/workflows/bmgd-quick-flow/quick-prototype/workflow.yaml"
|
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party_mode_exec: "{project-root}/_bmad/core/workflows/party-mode/workflow.md"
|
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advanced_elicitation: "{project-root}/_bmad/core/workflows/advanced-elicitation/workflow.xml"
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# Routing resources (lazy-loaded)
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workflow_init: "{project-root}/_bmad/bmgd/workflows/workflow-status/init/workflow.yaml"
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# Game-specific input patterns
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input_file_patterns:
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gdd:
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description: "Game Design Document"
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whole: "{output_folder}/*gdd*.md"
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sharded: "{output_folder}/*gdd*/*.md"
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load_strategy: "FULL_LOAD"
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architecture:
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description: "Game architecture and technical decisions"
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whole: "{output_folder}/*architecture*.md"
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sharded: "{output_folder}/*architecture*/*.md"
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load_strategy: "FULL_LOAD"
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standalone: true
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@@ -0,0 +1,26 @@
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# Quick-Prototype Checklist
|
||||
|
||||
## Before Prototyping
|
||||
|
||||
- [ ] Prototype scope defined (mechanic/feature/system)
|
||||
- [ ] Success criteria established (2-3 testable items)
|
||||
- [ ] Existing code/patterns identified (if applicable)
|
||||
|
||||
## Implementation
|
||||
|
||||
- [ ] Minimum viable code written
|
||||
- [ ] Placeholder assets used (no polish needed)
|
||||
- [ ] Core functionality testable
|
||||
- [ ] Temporary code clearly marked
|
||||
|
||||
## Playtest
|
||||
|
||||
- [ ] Each success criterion evaluated
|
||||
- [ ] Feel/behavior noted
|
||||
- [ ] Observations documented
|
||||
|
||||
## Completion
|
||||
|
||||
- [ ] Decision made (develop/iterate/archive)
|
||||
- [ ] Learnings captured
|
||||
- [ ] Next steps clear
|
||||
@@ -0,0 +1,156 @@
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# Quick-Prototype - Rapid Game Prototyping Workflow
|
||||
|
||||
<workflow>
|
||||
|
||||
<critical>Communicate in {communication_language}, tailored to {user_skill_level}</critical>
|
||||
<critical>Focus on PLAYABLE outcomes - get something testable fast</critical>
|
||||
<critical>Prototype first, polish later - embrace programmer art</critical>
|
||||
<critical>ALWAYS respect {project_context} if it exists - it defines project standards</critical>
|
||||
|
||||
<checkpoint-handlers>
|
||||
<on-select key="a">Load and execute {advanced_elicitation}, then return</on-select>
|
||||
<on-select key="p">Load and execute {party_mode_exec}, then return</on-select>
|
||||
<on-select key="d">Load and execute {quick_dev_workflow}</on-select>
|
||||
</checkpoint-handlers>
|
||||
|
||||
<step n="1" goal="Understand what to prototype">
|
||||
|
||||
<action>Check if {project_context} exists. If yes, load it for project conventions.</action>
|
||||
|
||||
<action>Parse user input to determine prototype scope:
|
||||
|
||||
**Mechanic Prototype** - Testing a specific game mechanic
|
||||
→ Focus on feel, feedback, core loop
|
||||
|
||||
**Feature Prototype** - Testing a game feature
|
||||
→ Focus on functionality, integration
|
||||
|
||||
**Visual Prototype** - Testing look and feel
|
||||
→ Focus on art direction, UI/UX
|
||||
|
||||
**System Prototype** - Testing a game system
|
||||
→ Focus on data flow, balance hooks
|
||||
</action>
|
||||
|
||||
<ask>**What are you prototyping?**
|
||||
|
||||
Describe the mechanic, feature, or system you want to test. Be specific about:
|
||||
|
||||
- What player action or behavior you're testing
|
||||
- What "feeling right" looks like
|
||||
- Any constraints (engine, platform, existing code)</ask>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="2" goal="Define success criteria">
|
||||
|
||||
<action>Based on prototype type, establish testable success criteria:
|
||||
|
||||
**For Mechanics:**
|
||||
|
||||
- Does the input feel responsive?
|
||||
- Is the feedback clear?
|
||||
- Is it fun to repeat?
|
||||
|
||||
**For Features:**
|
||||
|
||||
- Does it work as expected?
|
||||
- Does it integrate with existing systems?
|
||||
- Can a player understand it?
|
||||
|
||||
**For Systems:**
|
||||
|
||||
- Is the data flowing correctly?
|
||||
- Are the hooks in place for tuning?
|
||||
- Does it scale?
|
||||
</action>
|
||||
|
||||
<ask>**What makes this prototype successful?**
|
||||
|
||||
Define 2-3 specific, testable criteria. For example:
|
||||
|
||||
- "Player can jump and it feels snappy"
|
||||
- "Inventory shows correct item counts"
|
||||
- "Enemy spawner creates waves correctly"</ask>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="3" goal="Rapid implementation">
|
||||
|
||||
<action>Implement the prototype with these principles:
|
||||
|
||||
1. **Minimum Viable Prototype** - Only what's needed to test the idea
|
||||
2. **Hardcode First** - Magic numbers are fine, extract later
|
||||
3. **Skip Edge Cases** - Happy path only for now
|
||||
4. **Placeholder Everything** - Cubes, debug text, temp sounds
|
||||
5. **Comment Intent** - Mark what's temporary vs keeper code
|
||||
</action>
|
||||
|
||||
<action>For each implementation step:
|
||||
|
||||
1. **Create/Modify** - Write the minimum code
|
||||
2. **Test Immediately** - Run and verify
|
||||
3. **Iterate Quickly** - Adjust based on feel
|
||||
4. **Mark Progress** - Note what works
|
||||
</action>
|
||||
|
||||
<critical>Speed over perfection - you're testing an IDEA, not shipping code</critical>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="4" goal="Playtest and evaluate">
|
||||
|
||||
<action>Run through the success criteria:
|
||||
|
||||
For each criterion:
|
||||
|
||||
- [ ] Pass/Fail status
|
||||
- [ ] Notes on feel/behavior
|
||||
- [ ] Ideas for improvement
|
||||
</action>
|
||||
|
||||
<output>**Prototype Complete!**
|
||||
|
||||
**What was built:** {{prototype_summary}}
|
||||
**Files Created/Modified:** {{files_list}}
|
||||
|
||||
**Success Criteria Results:**
|
||||
{{criteria_results}}
|
||||
|
||||
**Observations:**
|
||||
{{playtest_notes}}
|
||||
|
||||
**Next Steps:**
|
||||
|
||||
- [d] **Develop further** - Use quick-dev for production implementation
|
||||
- [i] **Iterate** - Adjust and re-test
|
||||
- [a] **Archive** - Keep as reference, move on
|
||||
</output>
|
||||
|
||||
<ask>**How did the prototype feel?**
|
||||
|
||||
Share your playtest observations. What worked? What didn't?
|
||||
What's the next action?
|
||||
|
||||
**[d]** Develop this into production code
|
||||
**[i]** Iterate on the prototype
|
||||
**[a]** Archive and move on</ask>
|
||||
|
||||
<check if="d">
|
||||
<action>Load and execute {quick_dev_workflow} with prototype as reference</action>
|
||||
</check>
|
||||
|
||||
<check if="i">
|
||||
<goto>step_3</goto>
|
||||
</check>
|
||||
|
||||
<check if="a">
|
||||
<action>Document learnings, mark prototype as archived</action>
|
||||
<output>**Prototype Archived**
|
||||
|
||||
Learnings documented. When ready for production, use `quick-dev` with this prototype as reference.</output>
|
||||
</check>
|
||||
|
||||
</step>
|
||||
|
||||
</workflow>
|
||||
@@ -0,0 +1,35 @@
|
||||
# Quick-Flow: Quick-Prototype (Game Development)
|
||||
name: quick-prototype
|
||||
description: "Rapid game prototyping - quickly test gameplay ideas, mechanics, or features with minimal setup."
|
||||
author: "BMad"
|
||||
|
||||
# Config
|
||||
config_source: "{project-root}/_bmad/bmgd/config.yaml"
|
||||
output_folder: "{config_source}:output_folder"
|
||||
implementation_artifacts: "{config_source}:implementation_artifacts"
|
||||
user_name: "{config_source}:user_name"
|
||||
communication_language: "{config_source}:communication_language"
|
||||
user_skill_level: "{config_source}:game_dev_experience"
|
||||
date: system-generated
|
||||
|
||||
# Project context
|
||||
project_context: "**/project-context.md"
|
||||
|
||||
# Workflow components
|
||||
installed_path: "{project-root}/_bmad/bmgd/workflows/bmgd-quick-flow/quick-prototype"
|
||||
instructions: "{installed_path}/instructions.md"
|
||||
checklist: "{installed_path}/checklist.md"
|
||||
|
||||
# Related workflows
|
||||
quick_dev_workflow: "{project-root}/_bmad/bmgd/workflows/bmgd-quick-flow/quick-dev/workflow.yaml"
|
||||
party_mode_exec: "{project-root}/_bmad/core/workflows/party-mode/workflow.md"
|
||||
advanced_elicitation: "{project-root}/_bmad/core/workflows/advanced-elicitation/workflow.xml"
|
||||
|
||||
# Game-specific references
|
||||
gdd_patterns:
|
||||
whole: "{output_folder}/*gdd*.md"
|
||||
sharded: "{output_folder}/*gdd*/*.md"
|
||||
architecture_patterns:
|
||||
whole: "{output_folder}/*architecture*.md"
|
||||
|
||||
standalone: true
|
||||
Reference in new issue
Block a user