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feat: security overhaul (proxy ssrf fix, streaming sanitization, docker optimization)
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# Create Tech-Spec - Spec Engineering for Game Development
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<workflow>
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<critical>Communicate in {communication_language}, tailored to {user_skill_level}</critical>
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<critical>Generate documents in {document_output_language}</critical>
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<critical>Conversational spec engineering - ask questions, investigate code, produce complete spec</critical>
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<critical>Spec must contain ALL context a fresh dev agent needs to implement it</critical>
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<critical>Focus on game-specific considerations: performance, feel, engine patterns</critical>
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<checkpoint-handlers>
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<on-select key="a">Load and execute {advanced_elicitation}, then return to current step</on-select>
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<on-select key="p">Load and execute {party_mode_workflow}, then return to current step</on-select>
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<on-select key="b">Load and execute {quick_dev_workflow} with the tech-spec file</on-select>
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</checkpoint-handlers>
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<step n="1" goal="Understand what the user wants to build">
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<action>Greet {user_name} and ask them to describe what they want to build or change in their game.</action>
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<action>Ask game-specific clarifying questions:
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- What's the feature/mechanic?
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- How does it affect gameplay feel?
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- Performance requirements? (60fps critical path?)
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- Which game systems does it touch?
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- Existing code to integrate with?
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</action>
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<action>Check for existing context in {output_folder} and {implementation_artifacts}</action>
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<checkpoint title="Problem Understanding">
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[a] Advanced Elicitation [c] Continue [p] Party Mode
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</checkpoint>
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</step>
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<step n="2" goal="Investigate existing game code (if applicable)">
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<action>If brownfield: identify game engine (Unity/Unreal/Godot/custom)</action>
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<action>Get file paths, read code, identify:
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- Engine patterns and conventions
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- Existing game systems to integrate with
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- Performance-critical code paths
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- Test patterns if any
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</action>
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<action>Document: engine version, code patterns, files to modify, system dependencies</action>
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<checkpoint title="Context Gathered">
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[a] Advanced Elicitation [c] Continue [p] Party Mode
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</checkpoint>
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</step>
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<step n="3" goal="Generate the technical specification">
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<action>Create tech-spec using this game-focused structure:
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```markdown
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# Tech-Spec: {title}
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**Created:** {date}
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**Status:** Ready for Development
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**Engine:** {engine_name} {version}
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## Overview
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### Feature/Mechanic Description
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### Gameplay Impact
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### Scope (In/Out)
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## Context for Development
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### Engine Patterns
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### Existing Systems Integration
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### Files to Reference
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### Technical Decisions
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## Implementation Plan
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### Tasks
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- [ ] Task 1: Description
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- [ ] Task 2: Description
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### Performance Considerations
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- Frame budget impact
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- Memory considerations
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- Critical path notes
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### Acceptance Criteria
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- [ ] AC 1: Given/When/Then (include feel/responsiveness criteria)
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- [ ] AC 2: ...
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## Additional Context
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### Dependencies
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### Testing Strategy
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### Notes
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```
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</action>
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<action>Save to {implementation_artifacts}/tech-spec-{slug}.md</action>
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</step>
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<step n="4" goal="Review and finalize">
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<action>Present spec to {user_name}, ask if it captures intent, make changes as needed</action>
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<output>**Tech-Spec Complete!** 🎮
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Saved to: {implementation_artifacts}/tech-spec-{slug}.md
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[a] Advanced Elicitation - refine further
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[b] Begin Development (not recommended - fresh context better)
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[d] Done - exit
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[p] Party Mode - get feedback
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**Recommended:** Run `quick-dev` in fresh context with this spec.
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</output>
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<ask>Choice (a/b/d/p):</ask>
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</step>
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</workflow>
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