feat: security overhaul (proxy ssrf fix, streaming sanitization, docker optimization)

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Michael committed 2026-01-07 08:43:33 +01:00
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# Create Tech-Spec - Spec Engineering for Game Development
<workflow>
<critical>Communicate in {communication_language}, tailored to {user_skill_level}</critical>
<critical>Generate documents in {document_output_language}</critical>
<critical>Conversational spec engineering - ask questions, investigate code, produce complete spec</critical>
<critical>Spec must contain ALL context a fresh dev agent needs to implement it</critical>
<critical>Focus on game-specific considerations: performance, feel, engine patterns</critical>
<checkpoint-handlers>
<on-select key="a">Load and execute {advanced_elicitation}, then return to current step</on-select>
<on-select key="p">Load and execute {party_mode_workflow}, then return to current step</on-select>
<on-select key="b">Load and execute {quick_dev_workflow} with the tech-spec file</on-select>
</checkpoint-handlers>
<step n="1" goal="Understand what the user wants to build">
<action>Greet {user_name} and ask them to describe what they want to build or change in their game.</action>
<action>Ask game-specific clarifying questions:
- What's the feature/mechanic?
- How does it affect gameplay feel?
- Performance requirements? (60fps critical path?)
- Which game systems does it touch?
- Existing code to integrate with?
</action>
<action>Check for existing context in {output_folder} and {implementation_artifacts}</action>
<checkpoint title="Problem Understanding">
[a] Advanced Elicitation [c] Continue [p] Party Mode
</checkpoint>
</step>
<step n="2" goal="Investigate existing game code (if applicable)">
<action>If brownfield: identify game engine (Unity/Unreal/Godot/custom)</action>
<action>Get file paths, read code, identify:
- Engine patterns and conventions
- Existing game systems to integrate with
- Performance-critical code paths
- Test patterns if any
</action>
<action>Document: engine version, code patterns, files to modify, system dependencies</action>
<checkpoint title="Context Gathered">
[a] Advanced Elicitation [c] Continue [p] Party Mode
</checkpoint>
</step>
<step n="3" goal="Generate the technical specification">
<action>Create tech-spec using this game-focused structure:
```markdown
# Tech-Spec: {title}
**Created:** {date}
**Status:** Ready for Development
**Engine:** {engine_name} {version}
## Overview
### Feature/Mechanic Description
### Gameplay Impact
### Scope (In/Out)
## Context for Development
### Engine Patterns
### Existing Systems Integration
### Files to Reference
### Technical Decisions
## Implementation Plan
### Tasks
- [ ] Task 1: Description
- [ ] Task 2: Description
### Performance Considerations
- Frame budget impact
- Memory considerations
- Critical path notes
### Acceptance Criteria
- [ ] AC 1: Given/When/Then (include feel/responsiveness criteria)
- [ ] AC 2: ...
## Additional Context
### Dependencies
### Testing Strategy
### Notes
```
</action>
<action>Save to {implementation_artifacts}/tech-spec-{slug}.md</action>
</step>
<step n="4" goal="Review and finalize">
<action>Present spec to {user_name}, ask if it captures intent, make changes as needed</action>
<output>**Tech-Spec Complete!** 🎮
Saved to: {implementation_artifacts}/tech-spec-{slug}.md
[a] Advanced Elicitation - refine further
[b] Begin Development (not recommended - fresh context better)
[d] Done - exit
[p] Party Mode - get feedback
**Recommended:** Run `quick-dev` in fresh context with this spec.
</output>
<ask>Choice (a/b/d/p):</ask>
</step>
</workflow>