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feat: security overhaul (proxy ssrf fix, streaming sanitization, docker optimization)
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# Quick-Dev - Flexible Game Development Workflow
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<workflow>
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<critical>Communicate in {communication_language}, tailored to {user_skill_level}</critical>
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<critical>Execute continuously until COMPLETE - do not stop for milestones</critical>
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<critical>Game-specific: Consider performance (60fps), feel, and player experience</critical>
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<critical>ALWAYS respect {project_context} if it exists - it defines project standards</critical>
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<checkpoint-handlers>
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<on-select key="a">Load and execute {advanced_elicitation}, then return</on-select>
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<on-select key="p">Load and execute {party_mode_exec}, then return</on-select>
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<on-select key="r">Load and execute {quick_prototype_workflow}</on-select>
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</checkpoint-handlers>
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<step n="1" goal="Load context and determine execution mode">
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<action>Check if {project_context} exists. If yes, load it - this is your foundational reference for ALL implementation decisions (patterns, conventions, architecture).</action>
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<action>Parse user input:
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**Mode A: Tech-Spec** - e.g., `quick-dev tech-spec-combat.md`
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→ Load spec, extract tasks/context/AC, goto step 3
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**Mode B: Direct Instructions** - e.g., `implement player jump...`
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→ Evaluate complexity, offer planning choice
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**Mode C: Prototype Reference** - e.g., `quick-dev from prototype...`
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→ Load prototype code, productionize
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</action>
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<check if="Mode A">
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<action>Load tech-spec, extract tasks/context/AC</action>
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<goto>step_3</goto>
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</check>
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<check if="Mode C">
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<action>Load prototype reference, identify production requirements</action>
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<goto>step_2</goto>
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</check>
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<check if="Mode B">
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<action>Evaluate complexity against game development signals:
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**Triggers planning** (if 2+ signals present):
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- Multiple game systems (e.g., combat + inventory + UI)
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- Performance-critical code (e.g., game loop, rendering, physics)
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- Cross-platform considerations
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- Multiplayer/networking
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- Save system integration
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**Simple enough for direct execution:**
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- Single mechanic adjustment
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- UI tweak
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- Bug fix
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- Asset integration
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- Config/balance change
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</action>
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<check if="complex task">
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<ask>This looks like a significant game feature.
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**[t] Plan first** - Create tech-spec then implement (recommended)
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**[r] Prototype first** - Test the idea before committing
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**[w] Use full BMGD workflow** - For larger features
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**[e] Execute directly** - Start implementation now</ask>
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<check if="t">
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<action>Create lightweight tech-spec with tasks and AC</action>
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<goto>step_3</goto>
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</check>
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<check if="r">
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<action>Load and execute {quick_prototype_workflow}</action>
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<action>Return here after prototype complete</action>
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</check>
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<check if="w">
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<action>Load and execute {workflow_init}</action>
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<action>EXIT quick-dev - user routed to full workflow</action>
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</check>
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<check if="e">
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<goto>step_2</goto>
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</check>
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</check>
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<check if="simple task">
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<ask>**[e] Execute directly** - Start now
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**[t] Quick plan** - Brief task breakdown first</ask>
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<check if="e">
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<goto>step_2</goto>
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</check>
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<check if="t">
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<action>Create quick task list</action>
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<goto>step_3</goto>
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</check>
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</check>
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</check>
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</step>
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<step n="2" goal="Quick context gathering">
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<action>Identify scope:
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- Files to modify
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- Game systems affected
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- Performance considerations
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- Existing patterns to follow
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</action>
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<action>Create mental plan:
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- Tasks to complete
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- Acceptance criteria
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- Test approach (manual playtest, unit tests, etc.)
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</action>
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</step>
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<step n="3" goal="Execute implementation" id="step_3">
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<action>For each task:
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1. **Load Context** - Read relevant files, understand integration points
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2. **Implement** - Follow patterns, consider performance, handle edge cases
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3. **Test** - Run game, verify behavior, check frame rate impact
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4. **Mark Complete** - Check off task [x], continue
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</action>
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<action>Game-specific checks during implementation:
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**Performance:**
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- Avoid allocations in hot paths
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- Use object pooling where appropriate
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- Profile if frame time increases
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**Feel:**
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- Test input responsiveness
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- Verify visual/audio feedback
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- Check timing and pacing
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**Integration:**
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- Verify save/load compatibility
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- Check multiplayer sync (if applicable)
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- Test on target platform
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</action>
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<action if="3 failures">HALT and request guidance</action>
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<action if="tests fail">Fix before continuing</action>
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<action if="frame rate drops">Profile and optimize before continuing</action>
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<critical>Continue through ALL tasks without stopping</critical>
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</step>
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<step n="4" goal="Verify and complete">
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<action>Verify completion:
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- All tasks [x]
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- Game runs without errors
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- Feature works as specified
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- Performance acceptable (target frame rate maintained)
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- Patterns followed
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</action>
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<check if="using tech-spec">
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<action>Update tech-spec status to "Completed", mark all tasks [x]</action>
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</check>
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<output>**Implementation Complete!**
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**Summary:** {{implementation_summary}}
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**Files Modified:** {{files_list}}
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**Tests:** {{test_summary}}
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**Performance:** {{performance_notes}}
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**AC Status:** {{ac_status}}
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---
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**Recommended: Playtest the changes**
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Run the game and verify:
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- Feature works as expected
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- No regressions in related systems
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- Performance is acceptable
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- Feel is right
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**Before committing: Consider a code review**
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```
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You are a senior game developer reviewing code for a game project. These changes were just implemented. Look for:
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1. Performance issues (allocations in loops, unnecessary calculations)
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2. Game feel problems (timing, feedback, responsiveness)
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3. Integration issues (save system, multiplayer, platform)
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4. Code quality (patterns, readability, maintainability)
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Find at least 3 issues or improvements.
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```
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</output>
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<action>Explain what was implemented based on {user_skill_level}</action>
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</step>
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</workflow>
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