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feat: security overhaul (proxy ssrf fix, streaming sanitization, docker optimization)
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# Game QA workflow: automate
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name: gametest-automate
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description: "Generate automated game tests for Unity, Unreal, or Godot based on test design scenarios"
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author: "BMad"
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# Critical variables from config
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config_source: "{project-root}/_bmad/bmgd/config.yaml"
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output_folder: "{config_source}:output_folder"
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user_name: "{config_source}:user_name"
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communication_language: "{config_source}:communication_language"
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document_output_language: "{config_source}:document_output_language"
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date: system-generated
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# Workflow components
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installed_path: "{project-root}/_bmad/bmgd/workflows/gametest/automate"
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instructions: "{installed_path}/instructions.md"
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validation: "{installed_path}/checklist.md"
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# Variables and inputs
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variables:
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test_dir: "{project-root}/tests"
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source_dir: "{project-root}/src"
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coverage_target: "critical-paths" # critical-paths, comprehensive, selective
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game_engine: "auto" # auto, unity, unreal, godot
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# Output configuration
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default_output_file: "{output_folder}/automation-summary.md"
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# Required tools
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required_tools:
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- read_file
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- write_file
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- create_directory
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- list_files
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- search_repo
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- glob
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tags:
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- qa
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- automation
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- game-testing
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- regression
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- coverage
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execution_hints:
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interactive: false
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autonomous: true
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iterative: true
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