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feat: security overhaul (proxy ssrf fix, streaming sanitization, docker optimization)
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# Game QA workflow: playtest-plan
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name: gametest-playtest-plan
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description: "Create structured playtesting sessions for gameplay validation and user feedback"
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author: "BMad"
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# Critical variables from config
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config_source: "{project-root}/_bmad/bmgd/config.yaml"
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output_folder: "{config_source}:output_folder"
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user_name: "{config_source}:user_name"
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communication_language: "{config_source}:communication_language"
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document_output_language: "{config_source}:document_output_language"
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date: system-generated
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# Workflow components
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installed_path: "{project-root}/_bmad/bmgd/workflows/gametest/playtest-plan"
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instructions: "{installed_path}/instructions.md"
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validation: "{installed_path}/checklist.md"
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template: "{installed_path}/playtest-template.md"
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# Variables and inputs
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variables:
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playtest_type: "internal" # internal, external, focused
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session_duration: 60 # minutes
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participant_count: 5
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# Smart input file references - for understanding game mechanics to test
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input_file_patterns:
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gdd:
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description: "Game Design Document for mechanics to validate"
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whole: "{output_folder}/*gdd*.md"
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sharded: "{output_folder}/*gdd*/*.md"
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load_strategy: "FULL_LOAD"
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game_brief:
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description: "Game Brief for understanding core pillars"
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whole: "{output_folder}/*brief*.md"
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load_strategy: "FULL_LOAD"
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# Output configuration
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default_output_file: "{output_folder}/playtest-plan.md"
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# Required tools
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required_tools:
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- read_file
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- write_file
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- list_files
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tags:
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- qa
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- playtesting
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- user-research
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- design-validation
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- feedback
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execution_hints:
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interactive: true
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autonomous: false
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iterative: true
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