The font files I vendored under assets/google_fonts were not fonts. A
valid TTF starts with 00 01 00 00; these started with 80 18 01 00 and
3C A3 00 00. They came from the legacy fonts.googleapis.com endpoint,
and I shipped them without checking the signature.
Skia rejected every one of them, which is what produced the console
errors seen in production:
Failed to parse font family "Karla_regular"
Failed to parse font family "Fraunces_600"
so the whole app rendered in a fallback font instead of Fraunces/Karla.
Removing them restores the working path: google_fonts fetches from
fonts.gstatic.com at runtime, which is what main did before.
This gives up the startup win claimed in 1feeaae. Bundling properly is
still possible but needs static per-weight instances: the only files
google/fonts publishes for these two families are variable fonts, and
google_fonts cannot map a weight onto them in asset mode. A note in
pubspec.yaml records this so the mistake is not repeated.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Replaces the Projector Noir palette with "Warm Cinema" and rebuilds the
web players around a shared, event-driven engine.
Design
- app_colors: warm charcoal (#0B0908), cream (#F3E9DF), ember (#D9541F);
adds posterScrim/heroScrim gradients, lift()/emberFocus() shadows,
const cream-alpha tokens replacing Colors.whiteNN, and primaryFill,
a deeper ember reserved for text-bearing fills so white labels clear
the 4.5:1 AA threshold that #D9541F alone does not
- app_theme / mobile_theme: Fraunces (display serif) + Karla (body),
tighter radii, 20+ component themes
- glass_container: opaque layered surfaces replace the blurred glass
- themed_loading_screen restyled; players and boot splash follow
Performance
- drop every BackdropFilter: backdrop blur forced a full framebuffer
read per frame per card, the main source of scroll jank
- bundle Fraunces/Karla as assets so google_fonts stops fetching from
fonts.gstatic.com at startup
- bound image decode size on 12 sites: a 40-poster grid drops from
~240 MB to a few tens of MB of GPU memory
Players (new shared engine: web/xf-player-core.js)
- start on media events instead of polling the buffer every 100-200 ms
- hls.js/mpegts.js loaded on demand, so ~213 KB of mpegts is never
fetched for HLS streams
- liveSyncDurationCount 10 -> 2, startFragPrefetch on, testBandwidth
off, MPEG-TS initial stash 512 KB -> 64 KB
- adaptive escalation fast -> balanced -> safe after repeated stalls in
a 60 s window, applied live for HLS so there is no visible cut
Preserved from the recent streaming work on main: server-side quality
selection, stable player viewId, the turbo direct MPEG-TS path, vendored
library cache headers and the CI/Docker changes. Only the theme layer and
the player front-end were replaced; GlassCard stays in ui_components.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
- Implemented DownloadService for managing download tasks, including start, pause, resume, and cancel functionalities.
- Created SubtitleService for handling subtitle tracks, parsing SRT and WebVTT formats, and downloading subtitles.
- Added ContinueWatchingWidget to display user's watch history with progress indicators.
- Developed QualitySelectorWidget for selecting video quality during playback, including auto quality adjustment.
- Introduced TrendingWidget and RecentlyAddedWidget to showcase trending and recently added content.