mirror of
https://github.com/R0m1k3/xtremflow.git
synced 2026-10-18 12:49:54 +02:00
Full visual overhaul from Cyber-Cinematic Glass to "Warm Cinema": warm charcoal (#0B0908), cream (#F3E9DF), ember (#D9541F). Fraunces (editorial serif) for display, Karla for body/UI. Design - app_colors: new palette, all existing token names preserved, plus posterScrim/heroScrim gradients and lift()/emberFocus() shadows - app_theme: new type scale, tighter radii, 20+ component themes - mobile_theme aligned on the same tokens - glass_container: opaque layered surfaces replace glassmorphism; adds GlassCard (hover + remote-focus states) and CinemaBackdrop - players and boot splash restyled (film-leader motif, no web fonts) Performance - remove every BackdropFilter (33 call sites): backdrop blur forced a full framebuffer read per frame per card, the main scroll jank source - bundle Fraunces/Karla as assets: google_fonts no longer fetches from fonts.gstatic.com at startup - drop the blocking hls.js CDN script from index.html; no Dart code ever used it, only the player iframes need it - self-host hls.js/mpegts.js and load them on demand, so ~213 KB of mpegts is never downloaded for HLS streams - bound image decode size on 10 sites: a 40-poster grid drops from ~240 MB to a few tens of MB of GPU memory Players (new shared engine: web/xf-player-core.js) - event-driven start instead of a 200 ms buffer poll plus a 1.5 s wait - initialLiveManifestSize 3 -> 1, liveSyncDurationCount 10 -> 2, startFragPrefetch on, testBandwidth off - MPEG-TS initial stash 512 KB -> 64 KB - adaptive escalation fast -> balanced -> safe on repeated stalls (60 s rolling window), applied live for HLS so there is no visible cut Pre-existing build breakage fixed along the way - undefined AppColors.shimmer, AppTheme.durationXs and spacing8/12/16/32 - broken relative imports in channel_card and quality_selector_widget - missing GlassCard widget and hasBorder/showShadow parameters Also resolves a leftover unmerged .claude/settings.local.json by keeping the remote version. Still broken (pre-existing, dead code, not reachable from main.dart): recommendations_provider.dart and continue_watching_widget.dart import a models/playlist.dart that no longer exists. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
393 lines
11 KiB
Dart
393 lines
11 KiB
Dart
import 'package:flutter/material.dart';
|
|
import '../theme/app_colors.dart';
|
|
|
|
/// Conteneur de surface « Warm Cinema » — 3 niveaux de profondeur.
|
|
///
|
|
/// Level 0 : socle brut (#0B0908), aucune ombre.
|
|
/// Level 1 : plaque opaque légèrement éclaircie, liseré crème 8 %, ombre douce.
|
|
/// Level 2 : bloc flottant, liseré ember sur l'arête haute, ombre profonde.
|
|
///
|
|
/// PERF : cette version n'utilise **aucun** `BackdropFilter`. Le flou de fond
|
|
/// forçait Flutter Web à relire le framebuffer à chaque frame pour chaque
|
|
/// carte à l'écran (33 sites d'appel ici) — cause principale du jank au
|
|
/// scroll. La profondeur est désormais rendue par des surfaces opaques
|
|
/// pré-teintées et des ombres, ce qui coûte quasiment rien au GPU.
|
|
///
|
|
/// L'API publique est inchangée : aucun site d'appel n'a besoin d'être modifié.
|
|
enum GlassLevel { level0, level1, level2 }
|
|
|
|
class GlassContainer extends StatelessWidget {
|
|
final Widget child;
|
|
final double? width;
|
|
final double? height;
|
|
final EdgeInsetsGeometry padding;
|
|
final EdgeInsetsGeometry? margin;
|
|
final double borderRadius;
|
|
final GlassLevel level;
|
|
final Color? borderColor;
|
|
final bool border;
|
|
final List<BoxShadow>? boxShadow;
|
|
|
|
/// Alias de [border] (nom utilisé par les widgets de navigation TV).
|
|
/// Prioritaire sur [border] lorsqu'il est fourni.
|
|
final bool? hasBorder;
|
|
|
|
/// Passer `false` supprime toute ombre portée — utile pour les barres
|
|
/// collées à un bord, où l'ombre créerait une couture visible.
|
|
final bool showShadow;
|
|
|
|
const GlassContainer({
|
|
super.key,
|
|
required this.child,
|
|
this.width,
|
|
this.height,
|
|
this.padding = const EdgeInsets.all(16),
|
|
this.margin,
|
|
this.borderRadius = 14.0,
|
|
this.level = GlassLevel.level1,
|
|
this.borderColor,
|
|
this.border = true,
|
|
this.boxShadow,
|
|
this.hasBorder,
|
|
this.showShadow = true,
|
|
});
|
|
|
|
bool get _showBorder => hasBorder ?? border;
|
|
|
|
/// Niveau 0 — socle brut.
|
|
const GlassContainer.base({
|
|
super.key,
|
|
required this.child,
|
|
this.width,
|
|
this.height,
|
|
this.padding = const EdgeInsets.all(16),
|
|
this.margin,
|
|
this.borderRadius = 14.0,
|
|
this.borderColor,
|
|
this.border = false,
|
|
this.boxShadow,
|
|
this.hasBorder,
|
|
this.showShadow = true,
|
|
}) : level = GlassLevel.level0;
|
|
|
|
/// Niveau 1 — plaque standard.
|
|
const GlassContainer.glass({
|
|
super.key,
|
|
required this.child,
|
|
this.width,
|
|
this.height,
|
|
this.padding = const EdgeInsets.all(16),
|
|
this.margin,
|
|
this.borderRadius = 14.0,
|
|
this.borderColor,
|
|
this.border = true,
|
|
this.boxShadow,
|
|
this.hasBorder,
|
|
this.showShadow = true,
|
|
}) : level = GlassLevel.level1;
|
|
|
|
/// Niveau 2 — bloc flottant (modales, panneaux, overlays).
|
|
const GlassContainer.floating({
|
|
super.key,
|
|
required this.child,
|
|
this.width,
|
|
this.height,
|
|
this.padding = const EdgeInsets.all(16),
|
|
this.margin,
|
|
this.borderRadius = 20.0,
|
|
this.borderColor,
|
|
this.border = true,
|
|
this.boxShadow,
|
|
this.hasBorder,
|
|
this.showShadow = true,
|
|
}) : level = GlassLevel.level2;
|
|
|
|
@override
|
|
Widget build(BuildContext context) {
|
|
switch (level) {
|
|
case GlassLevel.level0:
|
|
return _buildLevel0();
|
|
case GlassLevel.level1:
|
|
return _buildLevel1();
|
|
case GlassLevel.level2:
|
|
return _buildLevel2();
|
|
}
|
|
}
|
|
|
|
Widget _buildLevel0() {
|
|
return Container(
|
|
width: width,
|
|
height: height,
|
|
margin: margin,
|
|
padding: padding,
|
|
decoration: BoxDecoration(
|
|
color: AppColors.baseLevel0,
|
|
borderRadius: BorderRadius.circular(borderRadius),
|
|
border: _showBorder
|
|
? Border.all(
|
|
color: borderColor ?? Colors.transparent,
|
|
width: 1,
|
|
)
|
|
: null,
|
|
boxShadow: showShadow ? boxShadow : null,
|
|
),
|
|
child: child,
|
|
);
|
|
}
|
|
|
|
Widget _buildLevel1() {
|
|
return Container(
|
|
width: width,
|
|
height: height,
|
|
margin: margin,
|
|
padding: padding,
|
|
decoration: BoxDecoration(
|
|
color: AppColors.glassLevel1Bg,
|
|
borderRadius: BorderRadius.circular(borderRadius),
|
|
border: _showBorder
|
|
? Border.all(
|
|
color: borderColor ?? AppColors.glassLevel1Border,
|
|
width: 1,
|
|
)
|
|
: null,
|
|
boxShadow: !showShadow
|
|
? null
|
|
: boxShadow ??
|
|
const [
|
|
BoxShadow(
|
|
color: Color(0x59000000), // noir 35 %
|
|
blurRadius: 18,
|
|
spreadRadius: -6,
|
|
offset: Offset(0, 8),
|
|
),
|
|
],
|
|
),
|
|
child: child,
|
|
);
|
|
}
|
|
|
|
Widget _buildLevel2() {
|
|
return Container(
|
|
width: width,
|
|
height: height,
|
|
margin: margin,
|
|
padding: padding,
|
|
decoration: BoxDecoration(
|
|
// Dégradé très court : arête haute captant la « lumière du projecteur ».
|
|
gradient: const LinearGradient(
|
|
colors: [Color(0xFF262019), Color(0xFF1F1815)],
|
|
stops: [0.0, 0.45],
|
|
begin: Alignment.topCenter,
|
|
end: Alignment.bottomCenter,
|
|
),
|
|
borderRadius: BorderRadius.circular(borderRadius),
|
|
border: _showBorder
|
|
? Border(
|
|
top: BorderSide(
|
|
color: borderColor ?? AppColors.glassLevel2InnerGlow,
|
|
width: 1,
|
|
),
|
|
left: BorderSide(
|
|
color: borderColor ?? AppColors.glassLevel2Border,
|
|
width: 1,
|
|
),
|
|
right: BorderSide(
|
|
color: borderColor ?? AppColors.glassLevel2Border,
|
|
width: 1,
|
|
),
|
|
bottom: BorderSide(
|
|
color: borderColor ?? AppColors.glassLevel2Border,
|
|
width: 1,
|
|
),
|
|
)
|
|
: null,
|
|
boxShadow: !showShadow
|
|
? null
|
|
: boxShadow ??
|
|
const [
|
|
BoxShadow(
|
|
color: Color(0xA6000000), // noir 65 %
|
|
blurRadius: 40,
|
|
spreadRadius: -12,
|
|
offset: Offset(0, 20),
|
|
),
|
|
BoxShadow(
|
|
color: Color(0x1FD9541F), // halo ember 12 %
|
|
blurRadius: 48,
|
|
spreadRadius: -18,
|
|
),
|
|
],
|
|
),
|
|
child: child,
|
|
);
|
|
}
|
|
}
|
|
|
|
/// Carte de surface interactive — variante cliquable de [GlassContainer].
|
|
///
|
|
/// Survol : la carte se soulève et son liseré passe à la braise.
|
|
/// Focus clavier / télécommande : halo ember net, indispensable en usage TV.
|
|
class GlassCard extends StatefulWidget {
|
|
final Widget child;
|
|
final double? width;
|
|
final double? height;
|
|
final EdgeInsetsGeometry padding;
|
|
final EdgeInsetsGeometry? margin;
|
|
final double borderRadius;
|
|
final GlassLevel level;
|
|
|
|
/// Active les réactions au survol et au focus.
|
|
final bool interactive;
|
|
final VoidCallback? onTap;
|
|
|
|
const GlassCard({
|
|
super.key,
|
|
required this.child,
|
|
this.width,
|
|
this.height,
|
|
this.padding = const EdgeInsets.all(16),
|
|
this.margin,
|
|
this.borderRadius = 14.0,
|
|
this.level = GlassLevel.level1,
|
|
this.interactive = false,
|
|
this.onTap,
|
|
});
|
|
|
|
@override
|
|
State<GlassCard> createState() => _GlassCardState();
|
|
}
|
|
|
|
class _GlassCardState extends State<GlassCard> {
|
|
bool _hovered = false;
|
|
bool _focused = false;
|
|
|
|
bool get _active => widget.interactive && (_hovered || _focused);
|
|
|
|
@override
|
|
Widget build(BuildContext context) {
|
|
final surface = AnimatedContainer(
|
|
duration: const Duration(milliseconds: 180),
|
|
curve: Curves.easeOutCubic,
|
|
width: widget.width,
|
|
height: widget.height,
|
|
margin: widget.margin,
|
|
padding: widget.padding,
|
|
decoration: BoxDecoration(
|
|
color: widget.level == GlassLevel.level0
|
|
? AppColors.baseLevel0
|
|
: (_active
|
|
? AppColors.surfaceContainerHigh
|
|
: AppColors.glassLevel1Bg),
|
|
borderRadius: BorderRadius.circular(widget.borderRadius),
|
|
border: Border.all(
|
|
color: _active
|
|
? AppColors.primaryContainer
|
|
: AppColors.glassLevel1Border,
|
|
width: _active ? 2 : 1,
|
|
),
|
|
boxShadow: _active
|
|
? AppColors.emberFocus()
|
|
: const [
|
|
BoxShadow(
|
|
color: Color(0x59000000),
|
|
blurRadius: 18,
|
|
spreadRadius: -6,
|
|
offset: Offset(0, 8),
|
|
),
|
|
],
|
|
),
|
|
// Le contenu est rogné pour que les affiches épousent le rayon.
|
|
child: ClipRRect(
|
|
borderRadius: BorderRadius.circular(
|
|
(widget.borderRadius - 1).clamp(0.0, widget.borderRadius),
|
|
),
|
|
child: widget.child,
|
|
),
|
|
);
|
|
|
|
if (!widget.interactive && widget.onTap == null) return surface;
|
|
|
|
return FocusableActionDetector(
|
|
onShowFocusHighlight: (v) => setState(() => _focused = v),
|
|
onShowHoverHighlight: (v) => setState(() => _hovered = v),
|
|
mouseCursor: SystemMouseCursors.click,
|
|
actions: <Type, Action<Intent>>{
|
|
ActivateIntent: CallbackAction<ActivateIntent>(
|
|
onInvoke: (_) {
|
|
widget.onTap?.call();
|
|
return null;
|
|
},
|
|
),
|
|
},
|
|
child: GestureDetector(
|
|
onTap: widget.onTap,
|
|
behavior: HitTestBehavior.opaque,
|
|
child: surface,
|
|
),
|
|
);
|
|
}
|
|
}
|
|
|
|
/// Fond de scène « Warm Cinema ».
|
|
///
|
|
/// Dégradé chaud + vignettage, sans image ni flou. Sert de toile de fond aux
|
|
/// écrans principaux pour éviter les aplats plats et sans atmosphère.
|
|
class CinemaBackdrop extends StatelessWidget {
|
|
final Widget child;
|
|
|
|
/// Halo ember diffus en haut à gauche (lueur de projection).
|
|
final bool projectorGlow;
|
|
|
|
const CinemaBackdrop({
|
|
super.key,
|
|
required this.child,
|
|
this.projectorGlow = true,
|
|
});
|
|
|
|
@override
|
|
Widget build(BuildContext context) {
|
|
return DecoratedBox(
|
|
decoration: const BoxDecoration(
|
|
gradient: AppColors.backgroundGradient,
|
|
),
|
|
child: projectorGlow
|
|
? Stack(
|
|
children: [
|
|
Positioned.fill(
|
|
child: DecoratedBox(
|
|
decoration: BoxDecoration(
|
|
gradient: RadialGradient(
|
|
center: const Alignment(-0.75, -0.95),
|
|
radius: 1.25,
|
|
colors: [
|
|
AppColors.primaryContainer.withValues(alpha: 0.10),
|
|
Colors.transparent,
|
|
],
|
|
stops: const [0.0, 1.0],
|
|
),
|
|
),
|
|
),
|
|
),
|
|
// Vignettage bas : ancre le contenu, style projection.
|
|
Positioned.fill(
|
|
child: DecoratedBox(
|
|
decoration: BoxDecoration(
|
|
gradient: LinearGradient(
|
|
begin: Alignment.bottomCenter,
|
|
end: Alignment.center,
|
|
colors: [
|
|
Colors.black.withValues(alpha: 0.35),
|
|
Colors.transparent,
|
|
],
|
|
),
|
|
),
|
|
),
|
|
),
|
|
child,
|
|
],
|
|
)
|
|
: child,
|
|
);
|
|
}
|
|
}
|