Files
xtremflow/_bmad/bmgd/workflows/workflow-status/init/instructions.md
T

8.9 KiB

Workflow Init - Game Project Setup Instructions

The workflow execution engine is governed by: {project-root}/_bmad/core/tasks/workflow.xml You MUST have already loaded and processed: workflow-init/workflow.yaml Communicate in {communication_language} with {user_name} This workflow handles BOTH new game projects AND existing game projects

Welcome to BMGD Game Development, {user_name}! 🎮

Perform comprehensive scan for existing work:

  • BMGD artifacts: GDD, game brief, architecture, narrative design
  • Implementation: stories, sprint-status, workflow-status
  • Game project: engine files (Unity, Unreal, Godot), source directories
  • Check both {output_folder} and {implementation_artifacts} locations

Categorize into one of these states:

  • CLEAN: No artifacts or code (or scaffold only)
  • DESIGN: Has GDD/brief but no implementation
  • ACTIVE: Has stories or sprint status
  • EXISTING: Has game code but no BMGD artifacts
  • UNCLEAR: Mixed state needs clarification

What's your game project called? {{#if project_name}}(Config shows: {{project_name}}){{/if}} Store project_name project_name

Perfect! Fresh start detected. Let's design your game! Continue to step 3 ✅ You already have workflow tracking at: {{workflow_status_path}}

To check progress: Load any BMGD agent and run /bmad:bmgd:workflows:workflow-status

Happy game dev! 🎮 Exit workflow (already initialized)

Found existing work: {{summary_of_findings}}

How would you like to proceed?

  1. Continue - Work with existing artifacts
  2. Archive & Start Fresh - Move old work to archive
  3. Express Setup - I know exactly what I need
  4. Guided Setup - Walk me through options

Choice [1-4]

Set continuing_existing = true Store found artifacts Continue to step 7 (detect track from artifacts) Archive existing work? (y/n) Move artifacts to {output_folder}/archive/ Ready for fresh start! Continue to step 3 Jump to step 3 (express path) Continue to step 4 (guided path) Setup approach:
  1. Express - I know what I need
  2. Guided - Show me the options

Choice [1 or 2]:

Continue to step 3 (express) Continue to step 4 (guided) Is this for: 1. **New game** (greenfield) 2. **Existing game codebase** (brownfield)

Choice [1/2]: Set field_type based on choice

Development approach:

  1. Full Game Dev - Complete GDD + Architecture + Production pipeline
  2. Quick Flow - Rapid prototyping and iteration

Choice [1/2]: Map to selected_track: gamedev/quickflow

field_type selected_track Jump to step 6 (discovery options)

Tell me about your game. What are you making? Store user_description

Analyze for field type indicators:

  • Brownfield: "existing", "current", "enhance", "update", "add to"
  • Greenfield: "new", "build", "create", "from scratch", "fresh"
  • If game project exists, default to brownfield unless user indicates new
I see existing game files. Are you: 1. **Modifying** existing game (brownfield) 2. **Starting fresh** - code is just scaffold (greenfield)

Choice [1/2]: Set field_type based on answer

Set based on project presence

user_description field_type Continue to step 5

Based on your game, here are your BMGD development options:

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

1. Full Game Dev 🎮 {{#if recommended}}(RECOMMENDED){{/if}}

  • Complete: Game Brief + GDD + Architecture + Production
  • Best for: Indie games, AA projects, complete releases
  • Benefit: AI agents have full game context for better results

2. Quick Flow 🚀

  • Rapid: Prototype → Iterate → Ship
  • Best for: Game jams, prototypes, experiments
  • Benefit: Get playable builds fast

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

{{#if brownfield}} 💡 Architecture helps integrate new features with your existing game systems. {{/if}}

Which approach fits your game?

  1. Full Game Dev {{#if recommended}}(recommended){{/if}}
  2. Quick Flow
  3. Help me decide

Choice [1/2/3]:

What concerns you about choosing? Provide tailored guidance based on concerns Loop back to choice

Map choice to selected_track selected_track

Determine available discovery workflows based on: - field_type (greenfield gets game-brief option) - selected_track (gamedev/quickflow options) Optional pre-production workflows can help clarify your game vision: Select any you'd like to include:
  1. 🧠 Brainstorm Game - Creative exploration and ideation
  2. 📋 Game Brief - Strategic game planning (recommended)

Enter numbers (e.g., "1,2" or "all" or "none"):

Optional discovery workflows: Include any of these?
  1. 🧠 Brainstorm Game - Creative exploration for new features

Enter "1" or "none":

Quick Flow focuses on rapid iteration. You can brainstorm during development.

Parse selections and set:

  • brainstorm_requested
  • game_brief_requested (if applicable)

brainstorm_requested game_brief_requested

Analyze artifacts to detect track: - Has GDD → Full Game Dev - Has tech-spec only → Quick Flow

Detected: {{detected_track}} based on {{found_artifacts}} Correct? (y/n)

Which BMGD track instead?

  1. Full Game Dev
  2. Quick Flow

Choice:

Set selected_track selected_track

Load path file: {path_files}/{{selected_track}}-{{field_type}}.yaml Build workflow_items from path file Scan for existing completed work and update statuses Set generated date

generated workflow_path_file workflow_items

Your BMGD workflow path:

Track: {{selected_track}} Type: {{field_type}} Project: {{project_name}}

{{#if brownfield}}Prerequisites: Analyze existing game code{{/if}} {{#if has_discovery}}Pre-production: {{list_selected_discovery}}{{/if}}

{{workflow_path_summary}}

Create workflow tracking file? (y/n)

Generate YAML from template with all variables Save to {output_folder}/bmgd-workflow-status.yaml Identify next workflow and agent

✅ Created: {output_folder}/bmgd-workflow-status.yaml

Next: {{next_workflow_name}} Agent: {{next_agent}} Command: /bmad:bmgd:workflows:{{next_workflow_id}}

{{#if next_agent not in [game-designer]}} 💡 Start new chat with {{next_agent}} agent first. {{/if}}

To check progress: /bmad:bmgd:workflows:workflow-status

Happy game dev! 🎮