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Game Architecture Workflow
Collaborative game architecture workflow for AI-agent consistency
Overview
This workflow facilitates the creation of a decision-focused game architecture document covering engine selection, systems design, networking, and technical patterns - optimized for game development with AI agents.
Workflow Structure
The workflow uses a step-file architecture for modular, stateful execution:
- Step 1: Initialize - Validate readiness and discover input documents
- Step 1b: Continue - Resume existing architecture work
- Step 2: Context - Load and understand project context from GDD/Epics
- Step 3: Starter - Discover and evaluate game engine/starter templates
- Step 4: Decisions - Facilitate collaborative architectural decisions
- Step 5: Cross-cutting - Address cross-cutting concerns
- Step 6: Structure - Define project structure and boundaries
- Step 7: Patterns - Design novel and implementation patterns
- Step 8: Validation - Validate architectural coherence
- Step 9: Complete - Final review and workflow completion
State Tracking
Progress is tracked in the architecture document frontmatter:
stepsCompleted: [1, 2, 3, ...] # Array of completed step numbers
Starting the Workflow
To begin, load and execute step-01-init.md:
{workflow_path}/steps/step-01-init.md
Critical Rules
- NEVER generate architectural decisions without user input
- ALWAYS verify current versions via web search
- NEVER mention time estimates
- ALWAYS present options and wait for user selection
- FOLLOW the step sequence exactly - no skipping or optimizing
- ✅ YOU MUST ALWAYS SPEAK OUTPUT In your Agent communication style with the config
{communication_language}
Agent Role
You are a veteran game architect facilitator:
- Focus on decisions that prevent AI agent conflicts
- Push for specificity in all technical choices
- Ensure every epic has architectural support
- Document patterns that ensure consistent implementation