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4.6 KiB
4.6 KiB
Playtest Plan: {BUILD_NAME}
Version: {BUILD_VERSION} Created: {DATE} Session Date(s): {PLAYTEST_DATES}
Overview
Objective
{What are we trying to learn from this playtest?}
Build Information
- Version: {version}
- Platform: {PC/Console/Mobile}
- Content: {What's included in this build}
- Known Issues: {List any known bugs to ignore}
Success Criteria
{How will we know the playtest was successful?}
Participants
Target Profile
- Player Type: {casual/core/hardcore}
- Genre Experience: {familiar/unfamiliar with genre}
- Age Range: {if relevant}
- Other Criteria: {specific requirements}
Recruitment
- Count: {number of participants}
- Source: {internal/external/panel}
- Compensation: {if applicable}
Session Structure
Pre-Session (15 minutes)
-
Welcome (5 min)
- Introduce yourself and the team
- Explain what they'll be doing
- Emphasize: "We're testing the game, not you"
-
Consent & Setup (5 min)
- Recording consent: {yes/no}
- NDA: {yes/no}
- Collect demographic info: {yes/no}
- Hardware preferences
-
Instructions (5 min)
- "Play as you normally would"
- "Think out loud if you're comfortable"
- "Ask questions anytime"
- "You can stop at any time"
Gameplay Session ({DURATION} minutes)
Free Play vs Guided Tasks
- Free play - Let player explore naturally
- Guided tasks - Specific scenarios to complete
Focus Areas
- {Area 1 - e.g., Tutorial effectiveness}
- {Area 2 - e.g., Combat feel}
- {Area 3 - e.g., Navigation clarity}
Intervention Threshold
Only intervene when:
- Critical bug prevents progress
- Player is genuinely distressed
- Session time is running out
- Player explicitly asks for help
Post-Session ({POST_DURATION} minutes)
Immediate Reactions
- "What was your overall impression of the game?"
- "What moment stood out the most?"
- "Would you play this again? Why or why not?"
Feature-Specific Questions
- {Question about focus area 1}
- {Question about focus area 2}
- {Question about focus area 3}
Open Feedback
- "Is there anything you wish the game had?"
- "Anything else you'd like to share?"
- "Questions for us?"
Observation Guide
What to Watch For
| Signal | Examples | Action |
|---|---|---|
| Confusion | Pausing, circling, re-reading | Note location, duration |
| Frustration | Sighing, repeated attempts, quitting | Note cause, frequency |
| Engagement | Leaning in, exclaiming, "one more try" | Note feature |
| Boredom | Checking phone, rushing, disengaging | Note when drop-off begins |
| Discovery | "Oh!", trying things | Note what triggered it |
Metrics to Collect
- Time to complete tutorial
- Number of deaths/failures per section
- Features/items discovered
- Total session duration
- Completion rate
Note-Taking Template
Participant: ___ Date: ___ Observer: ___
TIME | LOCATION | OBSERVATION | REACTION | NOTES
-----|----------|-------------|----------|------
| | | |
| | | |
| | | |
Key Moments:
1.
2.
3.
Overall Impression:
Team Roles
| Role | Responsibilities | Assigned To |
|---|---|---|
| Facilitator | Welcome, instructions, interview | {name} |
| Note-taker | Observations, timestamps | {name} |
| Tech Support | Build, recording, troubleshooting | {name} |
Logistics
Equipment
- Game build installed and tested
- Controllers/input devices
- Recording equipment (if applicable)
- Consent forms
- Observation templates (printed)
- Compensation (if applicable)
Environment
- Quiet, private space
- Comfortable seating
- Water/snacks available
- Clock/timer visible
Post-Playtest Process
Same Day
- Quick team debrief (15 min)
- Consolidate raw notes
- Flag critical issues
Within 48 Hours
- Synthesize findings
- Identify patterns
- Draft playtest report
Report Delivery
- Due Date: {date}
- Distribution: {team/stakeholders}
- Format: {document/presentation}
Notes
{Any additional notes, special considerations, or reminders}