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Replace the legacy Apple TV-style purple/cyan theme with the full Google Stitch Cyber-Cinematic Glass design system across the entire app (desktop + mobile). - New Material 3 dark ColorScheme: background #121317, primary #adc6ff, primaryContainer #4b8eff, surface containers, etc. - Typography: Space Grotesk (headlines) + Inter (body/labels) - 3-level glassmorphism via GlassContainer: base, glass, floating - Primary gradient: #007AFF → #00C6FF with blue glow effects - Removed old compatibility aliases (focusColor, border, textPrimary, textSecondary); all code now uses semantic Stitch tokens - Systematically replaced all Colors.white/black/red/grey and GoogleFonts.roboto/outfit with Stitch equivalents - All 36 lib/ files updated, zero compilation errors Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
204 lines
5.7 KiB
Dart
204 lines
5.7 KiB
Dart
import 'dart:ui';
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import 'package:flutter/material.dart';
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import '../theme/app_colors.dart';
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/// Glassmorphism container with 3 depth levels (Stitch Design System)
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///
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/// Level 0: Pure base background (#0F1014), no blur.
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/// Level 1: Translucent layer with backdrop blur 20px, 1px border 10% white.
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/// Level 2: High-blur floating container with subtle inner glow in primary accent.
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enum GlassLevel { level0, level1, level2 }
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class GlassContainer extends StatelessWidget {
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final Widget child;
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final double? width;
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final double? height;
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final EdgeInsetsGeometry padding;
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final EdgeInsetsGeometry? margin;
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final double borderRadius;
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final GlassLevel level;
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final Color? borderColor;
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final bool border;
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final List<BoxShadow>? boxShadow;
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const GlassContainer({
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super.key,
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required this.child,
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this.width,
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this.height,
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this.padding = const EdgeInsets.all(16),
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this.margin,
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this.borderRadius = 16.0,
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this.level = GlassLevel.level1,
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this.borderColor,
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this.border = true,
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this.boxShadow,
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});
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/// Convenience constructor for Level 0 (pure base)
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const GlassContainer.base({
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super.key,
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required this.child,
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this.width,
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this.height,
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this.padding = const EdgeInsets.all(16),
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this.margin,
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this.borderRadius = 16.0,
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this.borderColor,
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this.border = false,
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this.boxShadow,
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}) : level = GlassLevel.level0;
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/// Convenience constructor for Level 1 (standard glass)
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const GlassContainer.glass({
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super.key,
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required this.child,
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this.width,
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this.height,
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this.padding = const EdgeInsets.all(16),
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this.margin,
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this.borderRadius = 16.0,
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this.borderColor,
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this.border = true,
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this.boxShadow,
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}) : level = GlassLevel.level1;
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/// Convenience constructor for Level 2 (floating with inner glow)
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const GlassContainer.floating({
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super.key,
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required this.child,
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this.width,
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this.height,
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this.padding = const EdgeInsets.all(16),
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this.margin,
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this.borderRadius = 24.0,
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this.borderColor,
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this.border = true,
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this.boxShadow,
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}) : level = GlassLevel.level2;
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@override
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Widget build(BuildContext context) {
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switch (level) {
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case GlassLevel.level0:
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return _buildLevel0();
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case GlassLevel.level1:
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return _buildLevel1();
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case GlassLevel.level2:
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return _buildLevel2();
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}
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}
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Widget _buildLevel0() {
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return Container(
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width: width,
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height: height,
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margin: margin,
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padding: padding,
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decoration: BoxDecoration(
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color: AppColors.baseLevel0,
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borderRadius: BorderRadius.circular(borderRadius),
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border: border
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? Border.all(
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color: borderColor ?? Colors.transparent,
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width: 1,
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)
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: null,
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),
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child: child,
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);
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}
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Widget _buildLevel1() {
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return Container(
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width: width,
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height: height,
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margin: margin,
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child: ClipRRect(
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borderRadius: BorderRadius.circular(borderRadius),
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child: BackdropFilter(
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filter: ImageFilter.blur(sigmaX: 20, sigmaY: 20),
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child: Container(
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padding: padding,
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decoration: BoxDecoration(
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borderRadius: BorderRadius.circular(borderRadius),
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color: AppColors.glassLevel1Bg,
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border: border
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? Border.all(
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color: borderColor ?? AppColors.glassLevel1Border,
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width: 1,
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)
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: null,
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boxShadow: boxShadow ??
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[
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BoxShadow(
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color: Colors.black.withOpacity(0.2),
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blurRadius: 20,
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spreadRadius: -5,
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),
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],
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),
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child: child,
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),
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),
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),
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);
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}
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Widget _buildLevel2() {
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return Container(
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width: width,
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height: height,
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margin: margin,
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child: ClipRRect(
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borderRadius: BorderRadius.circular(borderRadius),
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child: BackdropFilter(
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filter: ImageFilter.blur(sigmaX: 40, sigmaY: 40),
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child: Container(
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padding: padding,
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decoration: BoxDecoration(
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borderRadius: BorderRadius.circular(borderRadius),
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color: AppColors.glassLevel2Bg,
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border: border
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? Border(
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top: BorderSide(
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color: borderColor ?? AppColors.glassLevel2InnerGlow,
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width: 1,
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),
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left: BorderSide(
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color: borderColor ?? AppColors.glassLevel2InnerGlow,
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width: 1,
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),
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right: BorderSide(
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color: borderColor ?? AppColors.glassLevel2Border,
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width: 1,
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),
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bottom: BorderSide(
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color: borderColor ?? AppColors.glassLevel2Border,
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width: 1,
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),
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)
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: null,
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boxShadow: boxShadow ??
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[
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BoxShadow(
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color: Colors.black.withOpacity(0.5),
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blurRadius: 30,
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spreadRadius: -10,
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offset: const Offset(0, 10),
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),
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BoxShadow(
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color: AppColors.primary.withOpacity(0.1),
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blurRadius: 40,
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spreadRadius: -10,
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),
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],
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),
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child: child,
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),
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),
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),
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);
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}
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}
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