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feat: Apple glass gray theme, lower live latency, audio fix, remote focus memory
Theme — replace the near-black "Warm Cinema" palette with a neutral "Apple Glass Gray" system: graphite surfaces (#26262C base, lighter containers), Apple-white text, Apple system blue accent, white glass borders/highlights. Noticeably less dark overall; light theme moves from kraft paper to iOS light gray. All AppColors names kept so no call site changes. Player latency — live buffering drops from 8s cache / 10s readahead / 150MB to 3s / 5s / 60MB, keeping enough headroom for network jitter while staying much closer to the live edge. Audio — the forced audio filter chain (af=lavrresample,format=channels=stereo:sample_fmts=s16) mixed FFmpeg and mpv syntax; when it failed to init for a channel's codec, mpv muted the stream entirely. Replaced by mpv's native audio-channels=stereo downmix and AO-negotiated output format. Probe caps raised (2MB/3s) so late-declared audio tracks (AAC-LATM) are detected without slowing healthy streams. Remote control — the player OSD now remembers the last focused button and restores focus to it whenever the OSD reopens (arrows, OK) and across channel switches, so one press re-zaps instead of five. On live TV, OK with hidden controls only reopens the OSD instead of pausing the stream. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156exq7fejVrD3HKU3MmS8X
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@@ -1,124 +1,121 @@
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import 'package:flutter/material.dart';
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/// XtremFlow — "Warm Cinema" Design System (ported from the web app)
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/// XtremFlow — "Apple Glass Gray" Design System
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///
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/// Palette: charbon chaud + crème + orange brûlé (ember).
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/// Inspiration: salle de projection, pellicule, affiches 70s.
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/// Palette : graphite neutre + blanc cassé + bleu système Apple.
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/// Inspiration : verre dépoli iOS/visionOS — des gris francs, jamais un noir
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/// pur, pour une interface nettement moins sombre que l'ancien thème.
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///
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/// Règle de perf : AUCUNE couleur de surface n'est translucide. La profondeur
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/// vient des ombres et du contraste, pas du flou — pas de `BackdropFilter`,
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/// coûteux à chaque frame sur les Android d'entrée de gamme.
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///
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/// Les noms hérités de l'ancienne charte Apple TV (`appleBlue`,
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/// `glossyCardGradient`, `appleTvGradient`, …) sont conservés en alias pour ne
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/// pas casser les sites d'appel existants ; ils pointent désormais vers les
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/// teintes chaudes.
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/// coûteux à chaque frame sur les Android d'entrée de gamme. L'effet "glass"
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/// est simulé par des gris élevés + liserés blancs à faible opacité.
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class AppColors {
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AppColors._();
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// ============ BASE LEVEL 0 ============
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/// Noir chaud — le "noir de salle", jamais un noir pur bleuté.
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static const Color baseLevel0 = Color(0xFF0B0908);
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/// Graphite profond — le niveau le plus bas, jamais un noir pur.
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static const Color baseLevel0 = Color(0xFF1B1B1F);
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// ============ BACKGROUNDS ============
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static const Color background = Color(0xFF100C0A);
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static const Color onBackground = Color(0xFFF3E9DF);
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static const Color background = Color(0xFF26262C);
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static const Color onBackground = Color(0xFFF5F5F7);
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static const Color surface = Color(0xFF100C0A);
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static const Color surfaceDim = Color(0xFF0B0908);
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static const Color surfaceBright = Color(0xFF3C322C);
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static const Color surface = Color(0xFF26262C);
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static const Color surfaceDim = Color(0xFF1F1F24);
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static const Color surfaceBright = Color(0xFF54545E);
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// Surface Containers (hiérarchie Material 3, toutes opaques)
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static const Color surfaceContainerLowest = Color(0xFF070505);
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static const Color surfaceContainerLow = Color(0xFF181310);
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static const Color surfaceContainer = Color(0xFF1F1815);
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static const Color surfaceContainerHigh = Color(0xFF2A211C);
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static const Color surfaceContainerHighest = Color(0xFF352A24);
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static const Color surfaceVariant = Color(0xFF1F1815);
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static const Color surfaceContainerLowest = Color(0xFF1B1B1F);
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static const Color surfaceContainerLow = Color(0xFF2C2C33);
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static const Color surfaceContainer = Color(0xFF32323A);
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static const Color surfaceContainerHigh = Color(0xFF3B3B44);
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static const Color surfaceContainerHighest = Color(0xFF45454F);
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static const Color surfaceVariant = Color(0xFF32323A);
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// ============ SURFACE / ON SURFACE ============
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static const Color onSurface = Color(0xFFF3E9DF); // crème
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static const Color onSurfaceVariant = Color(0xFFC5B3A5); // crème atténué
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static const Color onSurface = Color(0xFFF5F5F7); // blanc Apple
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static const Color onSurfaceVariant = Color(0xFFC7C7CE); // gris clair
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// ============ PRIMARY (Ember / orange brûlé) ============
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static const Color primary = Color(0xFFFFB68C); // texte & icônes sur sombre
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static const Color onPrimary = Color(0xFF521B00);
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static const Color primaryContainer = Color(0xFFD9541F); // remplissage ember
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static const Color onPrimaryContainer = Color(0xFF2B0A00);
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static const Color inversePrimary = Color(0xFFA63B10);
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// ============ PRIMARY (Bleu système Apple) ============
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static const Color primary = Color(0xFF8AB9FF); // texte & icônes sur sombre
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static const Color onPrimary = Color(0xFF00295C);
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static const Color primaryContainer = Color(0xFF0A84FF); // remplissage bleu
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static const Color onPrimaryContainer = Color(0xFFEAF2FF);
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static const Color inversePrimary = Color(0xFF0066CC);
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/// Braise profonde — réservée aux **remplissages portant du texte**.
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/// `primaryContainer` (#D9541F) est trop lumineux : du blanc dessus plafonne
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/// vers 3,9:1, sous le seuil AA de 4,5:1. Cette variante passe le seuil tout
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/// en restant la même couleur perçue.
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static const Color primaryFill = Color(0xFFA8360C);
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/// Bleu profond — réservé aux **remplissages portant du texte**.
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/// `primaryContainer` (#0A84FF) est trop lumineux : du blanc dessus plafonne
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/// sous le seuil AA de 4,5:1. Cette variante passe le seuil tout en restant
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/// la même couleur perçue.
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static const Color primaryFill = Color(0xFF0A6FDC);
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/// Encre chaude — remplace le noir pur pour du texte/des icônes posés sur un
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/// remplissage clair (crème, ember clair). Un noir pur sur une teinte chaude
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/// paraît sale ; ce brun très sombre garde le contraste sans le décalage.
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static const Color onPrimaryFixed = Color(0xFF360F00);
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static const Color primaryFixed = Color(0xFFFFDBC8);
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static const Color primaryFixedDim = Color(0xFFFFB68C);
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static const Color onPrimaryFixedVariant = Color(0xFF7A2C08);
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/// Encre froide — remplace le noir pur pour du texte/des icônes posés sur un
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/// remplissage clair (blanc cassé, bleu clair). Garde le contraste sans le
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/// décalage d'un noir pur.
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static const Color onPrimaryFixed = Color(0xFF002451);
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static const Color primaryFixed = Color(0xFFD6E5FF);
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static const Color primaryFixedDim = Color(0xFF8AB9FF);
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static const Color onPrimaryFixedVariant = Color(0xFF0A5BB5);
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// ============ SECONDARY (Terre cuite / argile) ============
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static const Color secondary = Color(0xFFE7C3AC);
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static const Color onSecondary = Color(0xFF442A1B);
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static const Color secondaryContainer = Color(0xFF5D4030);
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static const Color onSecondaryContainer = Color(0xFFFFDCC8);
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// ============ SECONDARY (Argent / gris clair) ============
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static const Color secondary = Color(0xFFD1D1D6);
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static const Color onSecondary = Color(0xFF303036);
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static const Color secondaryContainer = Color(0xFF44444D);
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static const Color onSecondaryContainer = Color(0xFFE8E8ED);
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// ============ TERTIARY (Laiton / doré patiné) ============
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static const Color tertiary = Color(0xFFD9C88C);
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static const Color onTertiary = Color(0xFF3A3016);
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static const Color tertiaryContainer = Color(0xFF52472A);
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static const Color onTertiaryContainer = Color(0xFFF6E4A6);
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// ============ TERTIARY (Cyan glacé) ============
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static const Color tertiary = Color(0xFF7DD3F2);
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static const Color onTertiary = Color(0xFF003544);
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static const Color tertiaryContainer = Color(0xFF1C4D60);
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static const Color onTertiaryContainer = Color(0xFFC8ECFA);
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// ============ ERROR ============
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static const Color error = Color(0xFFFFB4A6);
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static const Color onError = Color(0xFF5F1409);
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static const Color errorContainer = Color(0xFF8C2416);
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static const Color onErrorContainer = Color(0xFFFFDAD4);
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static const Color error = Color(0xFFFFB4AB);
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static const Color onError = Color(0xFF690005);
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static const Color errorContainer = Color(0xFF93000A);
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static const Color onErrorContainer = Color(0xFFFFDAD6);
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// ============ OUTLINE ============
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static const Color outline = Color(0xFF9C8878);
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static const Color outlineVariant = Color(0xFF4A3C33);
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static const Color outline = Color(0xFF8E8E93);
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static const Color outlineVariant = Color(0xFF48484E);
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// ============ INVERSE SURFACE ============
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static const Color inverseSurface = Color(0xFFF3E9DF);
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static const Color inverseOnSurface = Color(0xFF2A211C);
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static const Color surfaceTint = Color(0xFFFFB68C);
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static const Color inverseSurface = Color(0xFFF2F2F7);
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static const Color inverseOnSurface = Color(0xFF2C2C31);
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static const Color surfaceTint = Color(0xFF8AB9FF);
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// ============ TEXT / CONTENT ============
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static const Color textPrimary = Color(0xFFF3E9DF);
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static const Color textSecondary = Color(0xFFC5B3A5);
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static const Color textTertiary = Color(0xFF9C8878);
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static const Color textPrimary = Color(0xFFF5F5F7);
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static const Color textSecondary = Color(0xFFC7C7CE);
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static const Color textTertiary = Color(0xFF98989F);
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// ============ CRÈME À OPACITÉ ============
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// Un blanc pur sur fond chaud tire vers le bleu : on décline la crème.
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static const Color onSurface06 = Color(0x0FF3E9DF);
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static const Color onSurface12 = Color(0x1FF3E9DF);
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static const Color onSurface24 = Color(0x3DF3E9DF);
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static const Color onSurface38 = Color(0x61F3E9DF);
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static const Color onSurface54 = Color(0x8AF3E9DF);
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static const Color onSurface70 = Color(0xB3F3E9DF);
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// ============ BLANC À OPACITÉ ============
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// Blanc Apple (#F5F5F7) décliné en opacités pour rester cohérent partout.
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static const Color onSurface06 = Color(0x0FF5F5F7);
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static const Color onSurface12 = Color(0x1FF5F5F7);
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static const Color onSurface24 = Color(0x3DF5F5F7);
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static const Color onSurface38 = Color(0x61F5F5F7);
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static const Color onSurface54 = Color(0x8AF5F5F7);
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static const Color onSurface70 = Color(0xB3F5F5F7);
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// ============ STATUS ============
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static const Color success = Color(0xFF9BC46A); // olive lumineux
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static const Color warning = Color(0xFFE9B23C); // ambre
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static const Color info = Color(0xFFA3B8C4); // bleu-gris fumé
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static const Color success = Color(0xFF32D74B); // vert système
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static const Color warning = Color(0xFFFFD60A); // jaune système
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static const Color info = Color(0xFF64D2FF); // cyan système
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// ============ CATÉGORIES ============
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static const Color live = Color(0xFFE5484D); // rouge enseigne
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static const Color movies = Color(0xFFD9541F); // ember
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static const Color series = Color(0xFFD9C88C); // laiton
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static const Color live = Color(0xFFFF453A); // rouge système
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static const Color movies = Color(0xFF0A84FF); // bleu système
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static const Color series = Color(0xFFBF5AF2); // violet système
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// ============ RATING / PREMIUM ============
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static const Color ratingGold = Color(0xFFE9B23C);
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static const Color premiumGold = Color(0xFFC9922A);
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static const Color ratingGold = Color(0xFFFFD60A);
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static const Color premiumGold = Color(0xFFE0B84C);
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// ============ SHIMMER (placeholders de chargement) ============
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static const Color shimmer = Color(0xFF2A211C);
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static const Color shimmerHighlight = Color(0xFF3C302A);
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static const Color shimmer = Color(0xFF32323A);
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static const Color shimmerHighlight = Color(0xFF45454F);
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// ============ BORDERS / FOCUS ============
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static const Color border = outlineVariant;
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@@ -126,61 +123,62 @@ class AppColors {
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static const Color focusBorder = primaryContainer;
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static const Color borderFocused = primaryContainer;
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/// Liseré crème 8 % — définit l'arête d'une surface sans la faire flotter.
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static const Color glassBorderColor = Color(0x14F3E9DF);
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/// Liseré blanc 10 % — définit l'arête d'une surface "verre" sans la faire
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/// flotter.
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static const Color glassBorderColor = Color(0x1AFFFFFF);
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// ============ SURFACES "GLASS" — OPAQUES ============
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static const Color glassLevel1Bg = Color(0xFF181310);
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static const Color glassLevel1Border = Color(0x14F3E9DF); // crème 8 %
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static const Color glassLevel2Bg = Color(0xFF1F1815);
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static const Color glassLevel2Border = Color(0x1FF3E9DF); // crème 12 %
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static const Color glassLevel2InnerGlow = Color(0x3DD9541F); // ember 24 %
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static const Color glassLevel1Bg = Color(0xFF2C2C33);
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static const Color glassLevel1Border = Color(0x1AFFFFFF); // blanc 10 %
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static const Color glassLevel2Bg = Color(0xFF32323A);
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static const Color glassLevel2Border = Color(0x26FFFFFF); // blanc 15 %
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static const Color glassLevel2InnerGlow = Color(0x3D0A84FF); // bleu 24 %
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static const Color glassBackground = glassLevel2Bg;
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static const Color glassBorder = glassLevel2Border;
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// ============ GRADIENTS ============
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/// Braise : orange brûlé vers rouge profond.
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/// Bleu système : clair vers profond.
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static const LinearGradient primaryGradient = LinearGradient(
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colors: [Color(0xFFE9701F), Color(0xFFC13A1C)],
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colors: [Color(0xFF4DA2FF), Color(0xFF0A6FDC)],
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begin: Alignment.topLeft,
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end: Alignment.bottomRight,
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);
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/// Fond de salle : projecteur chaud en haut, obscurité en bas.
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/// Fond "verre dépoli" : gris clair en haut, graphite en bas.
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static const LinearGradient backgroundGradient = LinearGradient(
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colors: [Color(0xFF1A1310), Color(0xFF0B0908)],
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colors: [Color(0xFF303038), Color(0xFF1F1F24)],
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begin: Alignment.topCenter,
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end: Alignment.bottomCenter,
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);
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/// Halo de projection depuis le centre de l'écran.
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/// Halo doux depuis le centre de l'écran.
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static const RadialGradient projectorGradient = RadialGradient(
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center: Alignment.center,
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radius: 1.5,
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colors: [Color(0xFF1A1310), Color(0xFF0B0908)],
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colors: [Color(0xFF303038), Color(0xFF1F1F24)],
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stops: [0.0, 1.0],
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);
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/// Carte : arête éclairée en haut, matière sombre en bas.
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/// Carte : arête éclairée en haut, matière grise en bas.
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static const LinearGradient cardGradient = LinearGradient(
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begin: Alignment.topLeft,
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end: Alignment.bottomRight,
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colors: [Color(0xFF352A24), Color(0xFF181310)],
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colors: [Color(0xFF45454F), Color(0xFF2C2C33)],
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stops: [0.0, 1.0],
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);
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/// Reflet chaud posé sur le haut d'une carte.
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/// Reflet posé sur le haut d'une carte — l'effet "verre".
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static const LinearGradient cardHighlight = LinearGradient(
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begin: Alignment.topCenter,
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end: Alignment.bottomCenter,
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colors: [Color(0x1FF3E9DF), Color(0x00F3E9DF)],
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colors: [Color(0x29FFFFFF), Color(0x00FFFFFF)],
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stops: [0.0, 0.5],
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);
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/// Voile d'affiche : lecture du texte par-dessus une jaquette.
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static const LinearGradient posterScrim = LinearGradient(
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colors: [Color(0x000B0908), Color(0xCC0B0908), Color(0xFF0B0908)],
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colors: [Color(0x001F1F24), Color(0xCC1F1F24), Color(0xFF1F1F24)],
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stops: [0.0, 0.55, 1.0],
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begin: Alignment.topCenter,
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end: Alignment.bottomCenter,
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@@ -188,7 +186,7 @@ class AppColors {
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/// Voile latéral pour les héros pleine largeur.
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static const LinearGradient heroScrim = LinearGradient(
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colors: [Color(0xF20B0908), Color(0x990B0908), Color(0x000B0908)],
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colors: [Color(0xF21F1F24), Color(0x991F1F24), Color(0x001F1F24)],
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stops: [0.0, 0.45, 1.0],
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begin: Alignment.centerLeft,
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end: Alignment.centerRight,
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@@ -196,43 +194,43 @@ class AppColors {
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// ============ GLOW / OMBRES ============
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static Color glowPrimary(double opacity) =>
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const Color(0xFFD9541F).withValues(alpha: opacity);
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const Color(0xFF0A84FF).withValues(alpha: opacity);
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static Color glowPrimaryDim(double opacity) =>
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const Color(0xFFFFB68C).withValues(alpha: opacity);
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const Color(0xFF8AB9FF).withValues(alpha: opacity);
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/// Ombre portée « projecteur » : profonde, chaude, jamais grise.
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/// Ombre portée douce — moins dense qu'avant : le fond est plus clair.
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static List<BoxShadow> lift({double intensity = 1.0}) => [
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BoxShadow(
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color: const Color(0xFF000000).withValues(alpha: 0.55 * intensity),
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color: const Color(0xFF000000).withValues(alpha: 0.40 * intensity),
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blurRadius: 28 * intensity,
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spreadRadius: -8,
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offset: Offset(0, 12 * intensity),
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),
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];
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/// Halo ember pour l'élément focalisé (navigation TV / télécommande).
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/// Halo bleu pour l'élément focalisé (navigation TV / télécommande).
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/// Le nom historique `emberFocus` est conservé pour les sites d'appel.
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static List<BoxShadow> emberFocus({double intensity = 1.0}) => [
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BoxShadow(
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color: const Color(0xFFD9541F).withValues(alpha: 0.45 * intensity),
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color: const Color(0xFF0A84FF).withValues(alpha: 0.45 * intensity),
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blurRadius: 32 * intensity,
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spreadRadius: -4,
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),
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BoxShadow(
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color: const Color(0xFF000000).withValues(alpha: 0.6),
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color: const Color(0xFF000000).withValues(alpha: 0.45),
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blurRadius: 24,
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spreadRadius: -10,
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offset: const Offset(0, 14),
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),
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];
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// ============ ALIAS DE COMPATIBILITÉ (ancienne charte Apple TV) ============
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// Conservés pour ne pas casser les sites d'appel ; remappés sur les teintes
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// chaudes. À retirer au fil des réécritures d'écrans.
|
||||
// ============ ALIAS DE COMPATIBILITÉ ============
|
||||
// Conservés pour ne pas casser les sites d'appel.
|
||||
static const Color backgroundSecondary = surfaceContainerLow;
|
||||
static const Color surfaceElevated = surfaceContainerHigh;
|
||||
static const Color accent = secondary;
|
||||
|
||||
/// Ancien accent bleu Apple → braise portant du texte blanc (contraste AA).
|
||||
/// Accent bleu Apple portant du texte blanc (contraste AA).
|
||||
static const Color appleBlue = primaryFill;
|
||||
|
||||
static const RadialGradient appleTvGradient = projectorGradient;
|
||||
@@ -275,27 +273,27 @@ class AppColors {
|
||||
brightness: Brightness.dark,
|
||||
);
|
||||
|
||||
/// Thème clair : « papier kraft » — même famille chaude, inversée.
|
||||
/// Thème clair : gris système iOS, même famille neutre.
|
||||
static ColorScheme get lightColorScheme => const ColorScheme.light(
|
||||
primary: Color(0xFFA63B10),
|
||||
primary: Color(0xFF0066CC),
|
||||
onPrimary: Colors.white,
|
||||
primaryContainer: Color(0xFFFFDBC8),
|
||||
onPrimaryContainer: Color(0xFF360F00),
|
||||
secondary: Color(0xFF765847),
|
||||
primaryContainer: Color(0xFFD6E5FF),
|
||||
onPrimaryContainer: Color(0xFF002451),
|
||||
secondary: Color(0xFF54545E),
|
||||
onSecondary: Colors.white,
|
||||
secondaryContainer: Color(0xFFFFDCC8),
|
||||
onSecondaryContainer: Color(0xFF2B160A),
|
||||
tertiary: Color(0xFF6A5F3F),
|
||||
secondaryContainer: Color(0xFFE3E3E8),
|
||||
onSecondaryContainer: Color(0xFF1B1B1F),
|
||||
tertiary: Color(0xFF00658E),
|
||||
onTertiary: Colors.white,
|
||||
error: Color(0xFFB3261E),
|
||||
onError: Colors.white,
|
||||
errorContainer: Color(0xFFFFDAD4),
|
||||
onErrorContainer: Color(0xFF410E05),
|
||||
surface: Color(0xFFFBF3EC),
|
||||
onSurface: Color(0xFF201A16),
|
||||
onSurfaceVariant: Color(0xFF52443B),
|
||||
outline: Color(0xFF847369),
|
||||
outlineVariant: Color(0xFFD6C3B7),
|
||||
surface: Color(0xFFF2F2F7),
|
||||
onSurface: Color(0xFF1C1C1E),
|
||||
onSurfaceVariant: Color(0xFF48484E),
|
||||
outline: Color(0xFF8E8E93),
|
||||
outlineVariant: Color(0xFFD1D1D6),
|
||||
brightness: Brightness.light,
|
||||
);
|
||||
}
|
||||
@@ -2,7 +2,7 @@ import 'package:flutter/material.dart';
|
||||
import 'package:google_fonts/google_fonts.dart';
|
||||
import 'app_colors.dart';
|
||||
|
||||
/// XtremFlow — "Warm Cinema" theme (ported from the web app).
|
||||
/// XtremFlow — "Apple Glass Gray" theme.
|
||||
///
|
||||
/// Typography: **Fraunces** (serif éditorial) for display/headline, **Karla**
|
||||
/// (humaniste chaud) for UI and body — very legible at TV distance and on a
|
||||
@@ -217,10 +217,9 @@ class AppTheme {
|
||||
secondary: AppColors.textSecondary,
|
||||
),
|
||||
|
||||
// Curseur crème — un curseur blanc pur jure sur fond chaud.
|
||||
textSelectionTheme: const TextSelectionThemeData(
|
||||
cursorColor: AppColors.primary,
|
||||
selectionColor: Color(0x59D9541F),
|
||||
selectionColor: Color(0x590A84FF),
|
||||
selectionHandleColor: AppColors.primaryContainer,
|
||||
),
|
||||
|
||||
@@ -334,7 +333,7 @@ class AppTheme {
|
||||
activeTrackColor: AppColors.primaryContainer,
|
||||
inactiveTrackColor: AppColors.onSurface24,
|
||||
thumbColor: AppColors.primary,
|
||||
overlayColor: Color(0x29D9541F),
|
||||
overlayColor: Color(0x290A84FF),
|
||||
),
|
||||
|
||||
progressIndicatorTheme: const ProgressIndicatorThemeData(
|
||||
@@ -362,17 +361,17 @@ class AppTheme {
|
||||
);
|
||||
}
|
||||
|
||||
// ============ LIGHT THEME (« papier kraft ») ============
|
||||
// ============ LIGHT THEME (gris système clair) ============
|
||||
static ThemeData get lightTheme {
|
||||
final baseTheme = ThemeData.light(useMaterial3: true);
|
||||
|
||||
const bgColor = Color(0xFFFBF3EC);
|
||||
const bgColor = Color(0xFFF2F2F7);
|
||||
const surfaceColor = Color(0xFFFFFFFF);
|
||||
const primaryColor = Color(0xFFA63B10);
|
||||
const textPrimaryColor = Color(0xFF201A16);
|
||||
const textSecondaryColor = Color(0xFF52443B);
|
||||
const textTertiaryColor = Color(0xFF847369);
|
||||
const borderColor = Color(0xFFD6C3B7);
|
||||
const primaryColor = Color(0xFF0066CC);
|
||||
const textPrimaryColor = Color(0xFF1C1C1E);
|
||||
const textSecondaryColor = Color(0xFF48484E);
|
||||
const textTertiaryColor = Color(0xFF8E8E93);
|
||||
const borderColor = Color(0xFFD8D8DE);
|
||||
|
||||
return baseTheme.copyWith(
|
||||
colorScheme: AppColors.lightColorScheme,
|
||||
@@ -386,7 +385,7 @@ class AppTheme {
|
||||
|
||||
textSelectionTheme: const TextSelectionThemeData(
|
||||
cursorColor: primaryColor,
|
||||
selectionColor: Color(0x4DA63B10),
|
||||
selectionColor: Color(0x4D0066CC),
|
||||
selectionHandleColor: primaryColor,
|
||||
),
|
||||
|
||||
|
||||
Reference in new issue
Block a user