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https://github.com/R0m1k3/podcastic.git
synced 2026-10-21 05:58:03 +02:00
fix: egaliseur audio repensé en barres verticales style Stitch
Remplacement du visualiseur horizontal (lignes de波形) par un égaliseur à barres verticales : - Barres symétriques miroir (croissance depuis le centre vers haut et bas) - Têtes de barres arrondies (arcTo) - Dégradé cyan → indigo → cyan sur chaque barre - Halo lumineux radial sur les barres hautes (>25%) - Point lumineux au sommet des pics (>50%) - Ligne de séparation centrale subtile - Easing fluide entre les trames audio (lerp 0.35) Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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commit
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1 file changed
+91
-53
@@ -4,18 +4,20 @@ import { useAudio } from '../context/AudioContext';
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interface AudioVisualizerProps {
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width?: number;
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height?: number;
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barCount?: number;
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}
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export default function AudioVisualizer({
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width,
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height = 64,
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height = 72,
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barCount = 48,
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}: AudioVisualizerProps) {
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const { isPlaying, getFrequencyData } = useAudio();
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const rafRef = useRef<number>(0);
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const heightsRef = useRef<number[]>(Array(barCount).fill(3));
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const playingRef = useRef(isPlaying);
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const getDataRef = useRef(getFrequencyData);
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const historyRef = useRef<number[][]>([]);
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useEffect(() => { playingRef.current = isPlaying; }, [isPlaying]);
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useEffect(() => { getDataRef.current = getFrequencyData; }, [getFrequencyData]);
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@@ -26,7 +28,6 @@ export default function AudioVisualizer({
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const ctx = canvas.getContext('2d');
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if (!ctx) return;
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// Set canvas size accounting for device pixel ratio
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const dpr = window.devicePixelRatio || 1;
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const displayW = width || canvas.parentElement?.clientWidth || 300;
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const displayH = height;
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@@ -36,70 +37,107 @@ export default function AudioVisualizer({
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canvas.style.height = `${displayH}px`;
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ctx.scale(dpr, dpr);
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// Init history with flatline
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if (historyRef.current.length === 0) {
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historyRef.current = Array.from({ length: 8 }, () =>
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Array(Math.floor(displayW / 3)).fill(displayH / 2)
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);
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}
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const half = barCount / 2;
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const barW = Math.max(2, (displayW - barCount * 2) / barCount);
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const gap = (displayW - barW * barCount) / (barCount + 1);
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const midY = displayH / 2;
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let frame = 0;
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const animate = () => {
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if (!ctx || !canvas) return;
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frame++;
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const raw = getDataRef.current?.();
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const w = displayW;
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const h = displayH;
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const mid = h / 2;
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const currentHeights = heightsRef.current;
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// Compute a new row from frequency data
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const sampleCount = Math.floor(w / 3);
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const newRow: number[] = [];
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// Update target heights from frequency data
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if (raw && playingRef.current && frame % 2 === 0) {
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for (let i = 0; i < barCount; i++) {
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const distFromCenter = Math.abs(i - (barCount - 1) / 2);
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const halfIdx = Math.floor(distFromCenter);
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const dataIndex = Math.min(halfIdx, raw.length - 1);
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const value = raw[dataIndex] ?? 0;
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if (raw && playingRef.current) {
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for (let i = 0; i < sampleCount; i++) {
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// Map sample across the frequency bins
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const idx = Math.floor((i / sampleCount) * raw.length);
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const val = raw[idx] ?? 0;
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// Convert to y offset from center — stronger signal = bigger wave
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const amplitude = (val / 255) * (h * 0.42);
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newRow.push(mid + (Math.random() - 0.5) * amplitude * 2);
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// Edge fade — center bars are taller
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const edgeFade = 1 - (distFromCenter / half) * 0.25;
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// Boost mid frequencies
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const midBoost = distFromCenter < half * 0.5 ? 1.2 : 1;
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const target = Math.max(4, Math.min(100, (value / 255) * 100 * edgeFade * midBoost));
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// Smooth easing toward target
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currentHeights[i] += (target - currentHeights[i]) * 0.35;
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}
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} else {
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// When paused, flatline decays to center
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for (let i = 0; i < sampleCount; i++) {
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newRow.push(mid);
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} else if (!playingRef.current) {
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// Gentle decay when paused
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for (let i = 0; i < barCount; i++) {
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currentHeights[i] += (3 - currentHeights[i]) * 0.08;
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}
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}
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// Push new row, keep last 8 rows
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historyRef.current.push(newRow);
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if (historyRef.current.length > 12) historyRef.current.shift();
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// Clear
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ctx.clearRect(0, 0, displayW, displayH);
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// Draw
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ctx.clearRect(0, 0, w, h);
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// Draw bars
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for (let i = 0; i < barCount; i++) {
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const h = currentHeights[i];
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const barH = Math.max(2, (h / 100) * midY * 0.9);
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const x = gap + i * (barW + gap);
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const radius = barW / 2;
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// Draw each row as a thin horizontal line, fading older ones
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const rows = historyRef.current;
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for (let r = 0; r < rows.length; r++) {
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const row = rows[r];
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const age = rows.length - 1 - r;
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const alpha = 0.08 + (age / rows.length) * 0.75;
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const thickness = 1 + (age / rows.length) * 1.5;
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// Glow on taller bars
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if (h > 25) {
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const glowAlpha = Math.min(0.35, h / 300);
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const glowGrad = ctx.createRadialGradient(x + barW / 2, midY, barW, x + barW / 2, midY, barH + barW);
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glowGrad.addColorStop(0, `rgba(108, 111, 247, ${glowAlpha})`);
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glowGrad.addColorStop(1, 'rgba(108, 111, 247, 0)');
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ctx.fillStyle = glowGrad;
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ctx.fillRect(x - barW, midY - barH - barW, barW * 3, barH * 2 + barW * 2);
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}
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ctx.strokeStyle = r === rows.length - 1
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? `rgba(108, 111, 247, ${alpha + 0.15})`
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: age < 3
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? `rgba(13, 197, 224, ${alpha})`
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: `rgba(108, 111, 247, ${alpha * 0.6})`;
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// Bar gradient (top half = cyan, bottom half = indigo)
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const barGrad = ctx.createLinearGradient(x, midY - barH, x, midY + barH);
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barGrad.addColorStop(0, '#0dc5e0');
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barGrad.addColorStop(0.4, '#6c6ff7');
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barGrad.addColorStop(0.6, '#6c6ff7');
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barGrad.addColorStop(1, '#0dc5e0');
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ctx.fillStyle = barGrad;
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ctx.lineWidth = thickness;
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// Draw upper bar (rounded top)
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ctx.beginPath();
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for (let i = 0; i < row.length; i++) {
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const x = (i / row.length) * w;
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const y = row[i];
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if (i === 0) ctx.moveTo(x, y);
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else ctx.lineTo(x, y);
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ctx.moveTo(x, midY);
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ctx.lineTo(x, midY - barH + radius);
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ctx.arcTo(x, midY - barH, x + barW, midY - barH, radius);
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ctx.lineTo(x + barW, midY);
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ctx.fill();
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// Draw lower bar (mirrored, rounded bottom)
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ctx.beginPath();
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ctx.moveTo(x, midY);
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ctx.lineTo(x, midY + barH - radius);
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ctx.arcTo(x, midY + barH, x + barW, midY + barH, radius);
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ctx.lineTo(x + barW, midY);
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ctx.fill();
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// Bright top highlight on peak bars
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if (h > 50) {
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ctx.fillStyle = `rgba(255, 255, 255, ${Math.min(0.5, (h - 50) / 100)})`;
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ctx.beginPath();
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ctx.arc(x + barW / 2, midY - barH + radius, radius * 0.6, 0, Math.PI * 2);
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ctx.fill();
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ctx.beginPath();
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ctx.arc(x + barW / 2, midY + barH - radius, radius * 0.6, 0, Math.PI * 2);
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ctx.fill();
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}
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// Center line — thin subtle separator
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if (i === 0) {
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ctx.strokeStyle = 'rgba(255, 255, 255, 0.04)';
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ctx.lineWidth = 1;
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ctx.beginPath();
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ctx.moveTo(0, midY);
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ctx.lineTo(displayW, midY);
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ctx.stroke();
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}
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ctx.stroke();
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}
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rafRef.current = requestAnimationFrame(animate);
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@@ -107,12 +145,12 @@ export default function AudioVisualizer({
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rafRef.current = requestAnimationFrame(animate);
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return () => cancelAnimationFrame(rafRef.current);
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}, [width, height]);
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}, [width, height, barCount]);
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return (
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<canvas
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ref={canvasRef}
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className="w-full rounded-lg"
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className="w-full"
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aria-hidden="true"
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/>
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);
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