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feat: unified player engine (all native) to ensure consistent UI and EPG
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@@ -406,11 +406,11 @@ class _MobileLiveTVTabState extends ConsumerState<MobileLiveTVTab>
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void _playChannel(BuildContext context, Channel channel,
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List<Channel> channels, PlaylistConfig playlist, int index) async {
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// ENFORCE LITE PLAYER FOR LIVE TV
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// Unified Player Strategy: Use NativePlayer (Ultra) for everything
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await Navigator.push(
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context,
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MaterialPageRoute(
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builder: (context) => LitePlayerScreen(
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builder: (context) => NativePlayerScreen(
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streamId: channel.streamId,
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title: channel.name,
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playlist: playlist,
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