feat: unified player engine (all native) to ensure consistent UI and EPG

This commit is contained in:
Michael committed 2025-12-16 22:49:25 +01:00
1 parent 23a04f7247
commit 626a3a1774
1 file changed
+2 -2
@@ -406,11 +406,11 @@ class _MobileLiveTVTabState extends ConsumerState<MobileLiveTVTab>
void _playChannel(BuildContext context, Channel channel,
List<Channel> channels, PlaylistConfig playlist, int index) async {
// ENFORCE LITE PLAYER FOR LIVE TV
// Unified Player Strategy: Use NativePlayer (Ultra) for everything
await Navigator.push(
context,
MaterialPageRoute(
builder: (context) => LitePlayerScreen(
builder: (context) => NativePlayerScreen(
streamId: channel.streamId,
title: channel.name,
playlist: playlist,